Details
Original language | English |
---|---|
Pages (from-to) | 97-108 |
Number of pages | 12 |
Journal | Visual Computer |
Volume | 23 |
Issue number | 2 |
Early online date | 11 Jul 2006 |
Publication status | Published - Feb 2007 |
Abstract
While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate excitation patterns we use an array of vibrating contactor pins. Similar to the colour model in computer graphics, we simulate arbitrary vibrations as a superposition of only two sinewaves. Each sinewave is intended for the excitation of a specific population of mechanoreceptors. We carried out first tests of our rendering strategy on Brownian surfaces of different fractal dimensions.
Keywords
- Bistimulus theory, Brownian surfaces, Tactile rendering, Vibrotactile perception
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
Cite this
- Standard
- Harvard
- Apa
- Vancouver
- BibTeX
- RIS
In: Visual Computer, Vol. 23, No. 2, 02.2007, p. 97-108.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - A vibrotactile approach to tactile rendering
AU - Allerkamp, Dennis
AU - Böttcher, Guido
AU - Wolter, Franz Erich
AU - Brady, Alan C.
AU - Qu, Jianguo
AU - Summers, Ian R.
PY - 2007/2
Y1 - 2007/2
N2 - While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate excitation patterns we use an array of vibrating contactor pins. Similar to the colour model in computer graphics, we simulate arbitrary vibrations as a superposition of only two sinewaves. Each sinewave is intended for the excitation of a specific population of mechanoreceptors. We carried out first tests of our rendering strategy on Brownian surfaces of different fractal dimensions.
AB - While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate excitation patterns we use an array of vibrating contactor pins. Similar to the colour model in computer graphics, we simulate arbitrary vibrations as a superposition of only two sinewaves. Each sinewave is intended for the excitation of a specific population of mechanoreceptors. We carried out first tests of our rendering strategy on Brownian surfaces of different fractal dimensions.
KW - Bistimulus theory
KW - Brownian surfaces
KW - Tactile rendering
KW - Vibrotactile perception
UR - http://www.scopus.com/inward/record.url?scp=33846229733&partnerID=8YFLogxK
U2 - 10.1007/s00371-006-0031-5
DO - 10.1007/s00371-006-0031-5
M3 - Article
AN - SCOPUS:33846229733
VL - 23
SP - 97
EP - 108
JO - Visual Computer
JF - Visual Computer
SN - 0178-2789
IS - 2
ER -