Details
Original language | English |
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Title of host publication | Auditory Display |
Subtitle of host publication | 6th International Symposium, CMMR/ICAD 2009, Revised Papers |
Pages | 143-165 |
Number of pages | 23 |
ISBN (electronic) | 978-3-642-12439-6 |
Publication status | Published - 2010 |
Event | 6th International Symposium on Computer Music Modeling and Retrieval, CMMR 2009, Joint with the 15th International Conference on Auditory Display, ICAD 2009 - Copenhagen, Denmark Duration: 18 May 2009 → 22 May 2009 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 5954 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (electronic) | 1611-3349 |
Abstract
Sound (acoustic information) is the naturally evocative, audible result of kinetic events. Humans interact with the world by the everyday experience oflistening to perceive and interpret the environment. Elite athletes, especially, rely on sport specific sounds for feedback about successful (or unsuccessful) movements. Visualization plays the dominant role in technique analysis, but the limitations of visual observation (of time related events) compared with auditory perception, which represents information with a clearer time-resolution, mean that acoustic displays offer a promising alternative to visual displays. Sonification, as acoustic representation of information, offers an abundance of applications in elite sports for monitoring, observing movement and detecting changes therein. Appropriate sound is needed to represent specific movement patterns. This article presents conceptual considerations for a sound design to fulfill the specific purpose of movement optimization that would be acceptable to elite athletes, with first practical experience with elite athletes in rowing.
Keywords
- Acoustic feedback, Auditory display, Elite sport, Motion-sounds, Movement optimization, Movement-synchronization, Music, Rhythm, Rowing, Sonification, Sound design, Sound perception
ASJC Scopus subject areas
- Mathematics(all)
- Theoretical Computer Science
- Computer Science(all)
- General Computer Science
Cite this
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Auditory Display: 6th International Symposium, CMMR/ICAD 2009, Revised Papers. 2010. p. 143-165 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5954 LNCS).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - A sound design for acoustic feedback in elite sports
AU - Schaffert, Nina
AU - Mattes, Klaus
AU - Effenberg, Alfred O.
PY - 2010
Y1 - 2010
N2 - Sound (acoustic information) is the naturally evocative, audible result of kinetic events. Humans interact with the world by the everyday experience oflistening to perceive and interpret the environment. Elite athletes, especially, rely on sport specific sounds for feedback about successful (or unsuccessful) movements. Visualization plays the dominant role in technique analysis, but the limitations of visual observation (of time related events) compared with auditory perception, which represents information with a clearer time-resolution, mean that acoustic displays offer a promising alternative to visual displays. Sonification, as acoustic representation of information, offers an abundance of applications in elite sports for monitoring, observing movement and detecting changes therein. Appropriate sound is needed to represent specific movement patterns. This article presents conceptual considerations for a sound design to fulfill the specific purpose of movement optimization that would be acceptable to elite athletes, with first practical experience with elite athletes in rowing.
AB - Sound (acoustic information) is the naturally evocative, audible result of kinetic events. Humans interact with the world by the everyday experience oflistening to perceive and interpret the environment. Elite athletes, especially, rely on sport specific sounds for feedback about successful (or unsuccessful) movements. Visualization plays the dominant role in technique analysis, but the limitations of visual observation (of time related events) compared with auditory perception, which represents information with a clearer time-resolution, mean that acoustic displays offer a promising alternative to visual displays. Sonification, as acoustic representation of information, offers an abundance of applications in elite sports for monitoring, observing movement and detecting changes therein. Appropriate sound is needed to represent specific movement patterns. This article presents conceptual considerations for a sound design to fulfill the specific purpose of movement optimization that would be acceptable to elite athletes, with first practical experience with elite athletes in rowing.
KW - Acoustic feedback
KW - Auditory display
KW - Elite sport
KW - Motion-sounds
KW - Movement optimization
KW - Movement-synchronization
KW - Music
KW - Rhythm
KW - Rowing
KW - Sonification
KW - Sound design
KW - Sound perception
UR - http://www.scopus.com/inward/record.url?scp=78651233943&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-12439-6_8
DO - 10.1007/978-3-642-12439-6_8
M3 - Conference contribution
AN - SCOPUS:78651233943
SN - 978-3-642-12438-9
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 143
EP - 165
BT - Auditory Display
T2 - 6th International Symposium on Computer Music Modeling and Retrieval, CMMR 2009, Joint with the 15th International Conference on Auditory Display, ICAD 2009
Y2 - 18 May 2009 through 22 May 2009
ER -