Details
Original language | English |
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Title of host publication | 2010 9th Annual Workshop on Network and Systems Support for Games |
Subtitle of host publication | NetGames 2010 |
Publication status | Published - 2010 |
Event | 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010 - Taipei, Taiwan Duration: 16 Nov 2010 → 17 Nov 2010 |
Publication series
Name | 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010 |
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Abstract
In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different network configurations to investigate their influence on the game outcome systematically. Complementary to previous studies, we provide a solid data basis for statistical analysis. We derive probabilistic models that allow for calculating score and win probabilities and verify their accuracy using our measurements. As a result we are able to predict the outcome statistics of an ideal game with respect to network conditions.
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Software
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2010 9th Annual Workshop on Network and Systems Support for Games: NetGames 2010. 2010. 5679537 (2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - A Measurement Study regarding Quality of Service and its Impact on Multiplayer Online Games
AU - Bredel, Michael
AU - Fidler, Markus
PY - 2010
Y1 - 2010
N2 - In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different network configurations to investigate their influence on the game outcome systematically. Complementary to previous studies, we provide a solid data basis for statistical analysis. We derive probabilistic models that allow for calculating score and win probabilities and verify their accuracy using our measurements. As a result we are able to predict the outcome statistics of an ideal game with respect to network conditions.
AB - In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different network configurations to investigate their influence on the game outcome systematically. Complementary to previous studies, we provide a solid data basis for statistical analysis. We derive probabilistic models that allow for calculating score and win probabilities and verify their accuracy using our measurements. As a result we are able to predict the outcome statistics of an ideal game with respect to network conditions.
UR - http://www.scopus.com/inward/record.url?scp=79251581927&partnerID=8YFLogxK
U2 - 10.1109/NETGAMES.2010.5679537
DO - 10.1109/NETGAMES.2010.5679537
M3 - Conference contribution
AN - SCOPUS:79251581927
SN - 9781424483556
T3 - 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010
BT - 2010 9th Annual Workshop on Network and Systems Support for Games
T2 - 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010
Y2 - 16 November 2010 through 17 November 2010
ER -