A decision heuristic for Monte Carlo tree search doppelkopf agents

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

External Research Organisations

  • Otto-von-Guericke University Magdeburg
View graph of relations

Details

Original languageEnglish
Title of host publication2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-8
Number of pages8
ISBN (electronic)9781538627259
Publication statusPublished - 2 Feb 2018
Externally publishedYes
Event2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Honolulu, United States
Duration: 27 Nov 20171 Dec 2017

Publication series

Name2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings
Volume2018-January

Abstract

This work builds up on previous research by Sievers and Helmert, who developed an Monte Carlo Tree Search based doppelkopf agent. This four player card game features a larger state space than skat due to the unknown cards of the contestants. Additionally, players face the unique problem of not knowing their teammates at the start of the game. Figuring out the player parties is a key feature of this card game and demands differing play styles depending on the current knowledge of the game state. In this work we enhance the Monte Carlo Tree Search agent created by Sievers and Helmert with a decision heuristic. Our goal is to improve the quality of playouts, by suggesting high quality moves and predicting enemy moves based on a neural network classifier. This classifier is trained on an extensive history of expert player moves recorded during official doppelkopf tournaments. Different network architectures are discussed and evaluated based on their prediction accuracy. The best performing network was tested in a direct comparison with the previous Monte Carlo Tree Search agent by Sievers and Helmert. We show that high quality predictions increase the quality of playouts. Overall, our simulations show that adding the decision heuristic increased the strength of play under comparable computational effort.

ASJC Scopus subject areas

Cite this

A decision heuristic for Monte Carlo tree search doppelkopf agents. / Dockhorn, Alexander; Doell, Christoph; Hewelt, Matthias et al.
2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-8 (2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings; Vol. 2018-January).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Dockhorn, A, Doell, C, Hewelt, M & Kruse, R 2018, A decision heuristic for Monte Carlo tree search doppelkopf agents. in 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings. 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings, vol. 2018-January, Institute of Electrical and Electronics Engineers Inc., pp. 1-8, 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017, Honolulu, United States, 27 Nov 2017. https://doi.org/10.1109/SSCI.2017.8285181
Dockhorn, A., Doell, C., Hewelt, M., & Kruse, R. (2018). A decision heuristic for Monte Carlo tree search doppelkopf agents. In 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings (pp. 1-8). (2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings; Vol. 2018-January). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/SSCI.2017.8285181
Dockhorn A, Doell C, Hewelt M, Kruse R. A decision heuristic for Monte Carlo tree search doppelkopf agents. In 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-8. (2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings). doi: 10.1109/SSCI.2017.8285181
Dockhorn, Alexander ; Doell, Christoph ; Hewelt, Matthias et al. / A decision heuristic for Monte Carlo tree search doppelkopf agents. 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-8 (2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings).
Download
@inproceedings{d600c2593c324cecbe3abb49cd4d8565,
title = "A decision heuristic for Monte Carlo tree search doppelkopf agents",
abstract = "This work builds up on previous research by Sievers and Helmert, who developed an Monte Carlo Tree Search based doppelkopf agent. This four player card game features a larger state space than skat due to the unknown cards of the contestants. Additionally, players face the unique problem of not knowing their teammates at the start of the game. Figuring out the player parties is a key feature of this card game and demands differing play styles depending on the current knowledge of the game state. In this work we enhance the Monte Carlo Tree Search agent created by Sievers and Helmert with a decision heuristic. Our goal is to improve the quality of playouts, by suggesting high quality moves and predicting enemy moves based on a neural network classifier. This classifier is trained on an extensive history of expert player moves recorded during official doppelkopf tournaments. Different network architectures are discussed and evaluated based on their prediction accuracy. The best performing network was tested in a direct comparison with the previous Monte Carlo Tree Search agent by Sievers and Helmert. We show that high quality predictions increase the quality of playouts. Overall, our simulations show that adding the decision heuristic increased the strength of play under comparable computational effort.",
author = "Alexander Dockhorn and Christoph Doell and Matthias Hewelt and Rudolf Kruse",
note = "Publisher Copyright: {\textcopyright} 2017 IEEE.; 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 ; Conference date: 27-11-2017 Through 01-12-2017",
year = "2018",
month = feb,
day = "2",
doi = "10.1109/SSCI.2017.8285181",
language = "English",
series = "2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1--8",
booktitle = "2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings",
address = "United States",

}

Download

TY - GEN

T1 - A decision heuristic for Monte Carlo tree search doppelkopf agents

AU - Dockhorn, Alexander

AU - Doell, Christoph

AU - Hewelt, Matthias

AU - Kruse, Rudolf

N1 - Publisher Copyright: © 2017 IEEE.

PY - 2018/2/2

Y1 - 2018/2/2

N2 - This work builds up on previous research by Sievers and Helmert, who developed an Monte Carlo Tree Search based doppelkopf agent. This four player card game features a larger state space than skat due to the unknown cards of the contestants. Additionally, players face the unique problem of not knowing their teammates at the start of the game. Figuring out the player parties is a key feature of this card game and demands differing play styles depending on the current knowledge of the game state. In this work we enhance the Monte Carlo Tree Search agent created by Sievers and Helmert with a decision heuristic. Our goal is to improve the quality of playouts, by suggesting high quality moves and predicting enemy moves based on a neural network classifier. This classifier is trained on an extensive history of expert player moves recorded during official doppelkopf tournaments. Different network architectures are discussed and evaluated based on their prediction accuracy. The best performing network was tested in a direct comparison with the previous Monte Carlo Tree Search agent by Sievers and Helmert. We show that high quality predictions increase the quality of playouts. Overall, our simulations show that adding the decision heuristic increased the strength of play under comparable computational effort.

AB - This work builds up on previous research by Sievers and Helmert, who developed an Monte Carlo Tree Search based doppelkopf agent. This four player card game features a larger state space than skat due to the unknown cards of the contestants. Additionally, players face the unique problem of not knowing their teammates at the start of the game. Figuring out the player parties is a key feature of this card game and demands differing play styles depending on the current knowledge of the game state. In this work we enhance the Monte Carlo Tree Search agent created by Sievers and Helmert with a decision heuristic. Our goal is to improve the quality of playouts, by suggesting high quality moves and predicting enemy moves based on a neural network classifier. This classifier is trained on an extensive history of expert player moves recorded during official doppelkopf tournaments. Different network architectures are discussed and evaluated based on their prediction accuracy. The best performing network was tested in a direct comparison with the previous Monte Carlo Tree Search agent by Sievers and Helmert. We show that high quality predictions increase the quality of playouts. Overall, our simulations show that adding the decision heuristic increased the strength of play under comparable computational effort.

UR - http://www.scopus.com/inward/record.url?scp=85046116412&partnerID=8YFLogxK

U2 - 10.1109/SSCI.2017.8285181

DO - 10.1109/SSCI.2017.8285181

M3 - Conference contribution

T3 - 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings

SP - 1

EP - 8

BT - 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings

PB - Institute of Electrical and Electronics Engineers Inc.

T2 - 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017

Y2 - 27 November 2017 through 1 December 2017

ER -

By the same author(s)