World-GAN: A Generative Model for Minecraft Worlds

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OriginalspracheEnglisch
Titel des Sammelwerks2021 IEEE Conference on Games, CoG 2021
Herausgeber (Verlag)IEEE Computer Society
ISBN (elektronisch)9781665438865
ISBN (Print)978-1-6654-4608-2
PublikationsstatusVeröffentlicht - 2021
Veranstaltung2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Dänemark
Dauer: 17 Aug. 202120 Aug. 2021

Publikationsreihe

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Band2021-August
ISSN (Print)2325-4270
ISSN (elektronisch)2325-4289

Abstract

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to create arbitrarily sized world snippets from a given sample. We evaluate our approach on creations from the community as well as structures generated with the Minecraft World Generator. Our method is motivated by the dense representations used in Natural Language Processing (NLP) introduced with word2vec [1]. The proposed block2vec representations make World-GAN independent from the number of different blocks, which can vary a lot in Minecraft, and enable the generation of larger levels. Finally, we demonstrate that changing this new representation space allows us to change the generated style of an already trained generator. World-GAN enables its users to generate Minecraft worlds based on parts of their creations.

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World-GAN: A Generative Model for Minecraft Worlds. / Awiszus, Maren; Schubert, Frederik; Rosenhahn, Bodo.
2021 IEEE Conference on Games, CoG 2021. IEEE Computer Society, 2021. 175285 (IEEE Conference on Computatonal Intelligence and Games, CIG; Band 2021-August).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Awiszus, M, Schubert, F & Rosenhahn, B 2021, World-GAN: A Generative Model for Minecraft Worlds. in 2021 IEEE Conference on Games, CoG 2021., 175285, IEEE Conference on Computatonal Intelligence and Games, CIG, Bd. 2021-August, IEEE Computer Society, 2021 IEEE Conference on Games, CoG 2021, Copenhagen, Dänemark, 17 Aug. 2021. https://doi.org/10.48550/arXiv.2106.10155, https://doi.org/10.1109/CoG52621.2021.9619133
Awiszus, M., Schubert, F., & Rosenhahn, B. (2021). World-GAN: A Generative Model for Minecraft Worlds. In 2021 IEEE Conference on Games, CoG 2021 Artikel 175285 (IEEE Conference on Computatonal Intelligence and Games, CIG; Band 2021-August). IEEE Computer Society. https://doi.org/10.48550/arXiv.2106.10155, https://doi.org/10.1109/CoG52621.2021.9619133
Awiszus M, Schubert F, Rosenhahn B. World-GAN: A Generative Model for Minecraft Worlds. in 2021 IEEE Conference on Games, CoG 2021. IEEE Computer Society. 2021. 175285. (IEEE Conference on Computatonal Intelligence and Games, CIG). doi: 10.48550/arXiv.2106.10155, 10.1109/CoG52621.2021.9619133
Awiszus, Maren ; Schubert, Frederik ; Rosenhahn, Bodo. / World-GAN : A Generative Model for Minecraft Worlds. 2021 IEEE Conference on Games, CoG 2021. IEEE Computer Society, 2021. (IEEE Conference on Computatonal Intelligence and Games, CIG).
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