Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | IEEE International Conference on Multi-Media and Expo |
Seiten | 1107-1110 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 2000 |
Extern publiziert | Ja |
Veranstaltung | 2000 IEEE International Conference on Multimedia and Expo (ICME 2000) - New York, NY, USA / Vereinigte Staaten Dauer: 30 Juli 2000 → 2 Aug. 2000 |
Abstract
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the accompanying paper we describe the geometrical modelling of virtual human models.
ASJC Scopus Sachgebiete
- Ingenieurwesen (insg.)
- Allgemeiner Maschinenbau
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IEEE International Conference on Multi-Media and Expo. 2000. S. 1107-1110.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Very low bitrate coding of virtual human animation in MPEG-4
AU - Capin, T. K.
AU - Petajan, E.
AU - Ostermann, J.
PY - 2000
Y1 - 2000
N2 - This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the accompanying paper we describe the geometrical modelling of virtual human models.
AB - This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the accompanying paper we describe the geometrical modelling of virtual human models.
UR - http://www.scopus.com/inward/record.url?scp=0034517531&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:0034517531
SP - 1107
EP - 1110
BT - IEEE International Conference on Multi-Media and Expo
T2 - 2000 IEEE International Conference on Multimedia and Expo (ICME 2000)
Y2 - 30 July 2000 through 2 August 2000
ER -