Using Game Engines for Visualization in Scientific Applications

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

  • Karl Ingo Friese
  • Mark Herrlich
  • Franz Erich Wolter

Externe Organisationen

  • Universität Bremen
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksNew Frontiers for Entertainment Computing
UntertitelWCC 2008 Milano, Italy
Herausgeber/-innenCiancarini Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
Seiten11-22
Seitenumfang12
PublikationsstatusVeröffentlicht - 2008

Publikationsreihe

NameIFIP International Federation for Information Processing
Band279
ISSN (Print)1571-5736

Abstract

In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.

ASJC Scopus Sachgebiete

Zitieren

Using Game Engines for Visualization in Scientific Applications. / Friese, Karl Ingo; Herrlich, Mark; Wolter, Franz Erich.
New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. Hrsg. / Ciancarini Paolo Ciancarini; Ryohei Nakatsu; Matthias Rauterberg; Marco Roccetti. 2008. S. 11-22 (IFIP International Federation for Information Processing; Band 279).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Friese, KI, Herrlich, M & Wolter, FE 2008, Using Game Engines for Visualization in Scientific Applications. in C Paolo Ciancarini, R Nakatsu, M Rauterberg & M Roccetti (Hrsg.), New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. IFIP International Federation for Information Processing, Bd. 279, S. 11-22. https://doi.org/10.1007/978-0-387-09701-5_2
Friese, K. I., Herrlich, M., & Wolter, F. E. (2008). Using Game Engines for Visualization in Scientific Applications. In C. Paolo Ciancarini, R. Nakatsu, M. Rauterberg, & M. Roccetti (Hrsg.), New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy (S. 11-22). (IFIP International Federation for Information Processing; Band 279). https://doi.org/10.1007/978-0-387-09701-5_2
Friese KI, Herrlich M, Wolter FE. Using Game Engines for Visualization in Scientific Applications. in Paolo Ciancarini C, Nakatsu R, Rauterberg M, Roccetti M, Hrsg., New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. 2008. S. 11-22. (IFIP International Federation for Information Processing). doi: 10.1007/978-0-387-09701-5_2
Friese, Karl Ingo ; Herrlich, Mark ; Wolter, Franz Erich. / Using Game Engines for Visualization in Scientific Applications. New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. Hrsg. / Ciancarini Paolo Ciancarini ; Ryohei Nakatsu ; Matthias Rauterberg ; Marco Roccetti. 2008. S. 11-22 (IFIP International Federation for Information Processing).
Download
@inproceedings{841771ccee694431825715cd5c207105,
title = "Using Game Engines for Visualization in Scientific Applications",
abstract = "In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.",
author = "Friese, {Karl Ingo} and Mark Herrlich and Wolter, {Franz Erich}",
year = "2008",
doi = "10.1007/978-0-387-09701-5_2",
language = "English",
isbn = "9780387097008",
series = "IFIP International Federation for Information Processing",
pages = "11--22",
editor = "{Paolo Ciancarini}, Ciancarini and Ryohei Nakatsu and Matthias Rauterberg and Marco Roccetti",
booktitle = "New Frontiers for Entertainment Computing",

}

Download

TY - GEN

T1 - Using Game Engines for Visualization in Scientific Applications

AU - Friese, Karl Ingo

AU - Herrlich, Mark

AU - Wolter, Franz Erich

PY - 2008

Y1 - 2008

N2 - In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.

AB - In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.

UR - http://www.scopus.com/inward/record.url?scp=47249153313&partnerID=8YFLogxK

U2 - 10.1007/978-0-387-09701-5_2

DO - 10.1007/978-0-387-09701-5_2

M3 - Conference contribution

AN - SCOPUS:47249153313

SN - 9780387097008

T3 - IFIP International Federation for Information Processing

SP - 11

EP - 22

BT - New Frontiers for Entertainment Computing

A2 - Paolo Ciancarini, Ciancarini

A2 - Nakatsu, Ryohei

A2 - Rauterberg, Matthias

A2 - Roccetti, Marco

ER -