User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Autorschaft

  • Fernando De La Prieta
  • Tania Di Mascio
  • Rosella Gennari
  • Ivana Marenzi
  • Pierpaolo Vittorini

Organisationseinheiten

Externe Organisationen

  • Universidad de Salamanca
  • Universität L’Aquila
  • Freie Universität Bozen
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Seiten (von - bis)212-236
Seitenumfang25
FachzeitschriftInternational Journal of Technology Enhanced Learning
Jahrgang6
Ausgabenummer3
PublikationsstatusVeröffentlicht - 2014

Abstract

More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.

ASJC Scopus Sachgebiete

Zitieren

User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience. / De La Prieta, Fernando; Di Mascio, Tania; Gennari, Rosella et al.
in: International Journal of Technology Enhanced Learning, Jahrgang 6, Nr. 3, 2014, S. 212-236.

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

De La Prieta, F, Di Mascio, T, Gennari, R, Marenzi, I & Vittorini, P 2014, 'User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience', International Journal of Technology Enhanced Learning, Jg. 6, Nr. 3, S. 212-236. https://doi.org/10.1504/IJTEL.2014.068350
De La Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I., & Vittorini, P. (2014). User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience. International Journal of Technology Enhanced Learning, 6(3), 212-236. https://doi.org/10.1504/IJTEL.2014.068350
De La Prieta F, Di Mascio T, Gennari R, Marenzi I, Vittorini P. User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience. International Journal of Technology Enhanced Learning. 2014;6(3):212-236. doi: 10.1504/IJTEL.2014.068350
De La Prieta, Fernando ; Di Mascio, Tania ; Gennari, Rosella et al. / User-centred and evidence-based design of smart games for poor text comprehenders : The terence experience. in: International Journal of Technology Enhanced Learning. 2014 ; Jahrgang 6, Nr. 3. S. 212-236.
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