TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games

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OriginalspracheEnglisch
Seiten (von - bis)284-293
Seitenumfang10
FachzeitschriftIEEE Transactions on Games
Jahrgang14
Ausgabenummer2
PublikationsstatusVeröffentlicht - 30 März 2021

Abstract

This work presents Token-based One-shot Arbitrary Dimension Generative Adversarial Network (TOAD-GAN), a novel procedural content generation algorithm that generates token-based video game levels from only one example. We show that the created levels can be of arbitrary size, and the patterns of the training levels are well captured. The method can be extended with user interaction during the generation process to achieve certain token layouts and interpretations of the same base level by different generators. Our method is further evaluated with an extensive ablation study and level similarity metrics on the Super Mario Bros. benchmark. Finally, we extend our method to mix the style of multiple input levels, turning it into a framework for few-shot level generation.

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TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games. / Schubert, Frederik; Awiszus, Maren; Rosenhahn, Bodo.
in: IEEE Transactions on Games, Jahrgang 14, Nr. 2, 30.03.2021, S. 284-293.

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Schubert F, Awiszus M, Rosenhahn B. TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games. IEEE Transactions on Games. 2021 Mär 30;14(2):284-293. doi: 10.1109/TG.2021.3069833
Schubert, Frederik ; Awiszus, Maren ; Rosenhahn, Bodo. / TOAD-GAN : A Flexible Framework for Few-Shot Level Generation in Token-Based Games. in: IEEE Transactions on Games. 2021 ; Jahrgang 14, Nr. 2. S. 284-293.
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