Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | PDSG 2012 Pedagogically-driven Serious Games 2012 |
Untertitel | Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012) |
Seiten | 31-40 |
Seitenumfang | 10 |
Publikationsstatus | Veröffentlicht - 2012 |
Veranstaltung | 1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012 - Aachen, Deutschland Dauer: 7 Sept. 2012 → 7 Sept. 2012 |
Publikationsreihe
Name | CEUR Workshop Proceedings |
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Herausgeber (Verlag) | CEUR Workshop Proceedings |
Band | 898 |
ISSN (Print) | 1613-0073 |
Abstract
TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.
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PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. S. 31-40 (CEUR Workshop Proceedings; Band 898).
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - The TERENCE smart games
T2 - 1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012
AU - De La Prieta, Fernando
AU - Di Mascio, Tania
AU - Gennari, Rosella
AU - Marenzi, Ivana
AU - Vittorini, Pierpaolo
PY - 2012
Y1 - 2012
N2 - TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.
AB - TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.
KW - Game frameworks
KW - Reusability
KW - Serious games architectures
KW - User centred design
UR - http://www.scopus.com/inward/record.url?scp=84892400856&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84892400856
T3 - CEUR Workshop Proceedings
SP - 31
EP - 40
BT - PDSG 2012 Pedagogically-driven Serious Games 2012
Y2 - 7 September 2012 through 7 September 2012
ER -