The TERENCE smart games: Automatic generation and supporting architecture

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

  • Fernando De La Prieta
  • Tania Di Mascio
  • Rosella Gennari
  • Ivana Marenzi
  • Pierpaolo Vittorini

Organisationseinheiten

Externe Organisationen

  • Universidad de Salamanca
  • Universität L’Aquila
  • Freie Universität Bozen
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksPDSG 2012 Pedagogically-driven Serious Games 2012
UntertitelProceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
Seiten31-40
Seitenumfang10
PublikationsstatusVeröffentlicht - 2012
Veranstaltung1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012 - Aachen, Deutschland
Dauer: 7 Sept. 20127 Sept. 2012

Publikationsreihe

NameCEUR Workshop Proceedings
Herausgeber (Verlag)CEUR Workshop Proceedings
Band898
ISSN (Print)1613-0073

Abstract

TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.

ASJC Scopus Sachgebiete

Zitieren

The TERENCE smart games: Automatic generation and supporting architecture. / De La Prieta, Fernando; Di Mascio, Tania; Gennari, Rosella et al.
PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. S. 31-40 (CEUR Workshop Proceedings; Band 898).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

De La Prieta, F, Di Mascio, T, Gennari, R, Marenzi, I & Vittorini, P 2012, The TERENCE smart games: Automatic generation and supporting architecture. in PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). CEUR Workshop Proceedings, Bd. 898, S. 31-40, 1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Aachen, Deutschland, 7 Sept. 2012. <https://ceur-ws.org/Vol-898/pdsg6.pdf>
De La Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I., & Vittorini, P. (2012). The TERENCE smart games: Automatic generation and supporting architecture. In PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012) (S. 31-40). (CEUR Workshop Proceedings; Band 898). https://ceur-ws.org/Vol-898/pdsg6.pdf
De La Prieta F, Di Mascio T, Gennari R, Marenzi I, Vittorini P. The TERENCE smart games: Automatic generation and supporting architecture. in PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. S. 31-40. (CEUR Workshop Proceedings).
De La Prieta, Fernando ; Di Mascio, Tania ; Gennari, Rosella et al. / The TERENCE smart games : Automatic generation and supporting architecture. PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. S. 31-40 (CEUR Workshop Proceedings).
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abstract = "TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.",
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