Details
Originalsprache | Englisch |
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Titel des Sammelwerks | Proceedings of the Conference on Computer Graphics, Imaging and Vision |
Untertitel | New Trends 2005 |
Seiten | 271-277 |
Seitenumfang | 7 |
Publikationsstatus | Veröffentlicht - 2005 |
Extern publiziert | Ja |
Veranstaltung | 2nd Conference on Computer Graphics, Imaging, and Vision: New Trends 2005 - Beijing, China Dauer: 26 Juli 2005 → 29 Juli 2005 |
Publikationsreihe
Name | Proceedings of the Conference on Computer Graphics, Imaging and Vision: New Trends 2005 |
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Band | 2005 |
Abstract
This article presents a 2D-3D pose estimation algorithm which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g., in the context of varying backgrounds, noise or partial occlusions).
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Proceedings of the Conference on Computer Graphics, Imaging and Vision: New Trends 2005. 2005. S. 271-277 1521075 (Proceedings of the Conference on Computer Graphics, Imaging and Vision: New Trends 2005; Band 2005).
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Texture driven pose estimation
AU - Rosenhahn, Bodo
AU - Ho, Harvey
AU - Klette, Reinhard
PY - 2005
Y1 - 2005
N2 - This article presents a 2D-3D pose estimation algorithm which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g., in the context of varying backgrounds, noise or partial occlusions).
AB - This article presents a 2D-3D pose estimation algorithm which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g., in the context of varying backgrounds, noise or partial occlusions).
UR - http://www.scopus.com/inward/record.url?scp=33748879186&partnerID=8YFLogxK
U2 - 10.1109/CGIV.2005.75
DO - 10.1109/CGIV.2005.75
M3 - Conference contribution
AN - SCOPUS:33748879186
SN - 0769523927
SN - 9780769523927
T3 - Proceedings of the Conference on Computer Graphics, Imaging and Vision: New Trends 2005
SP - 271
EP - 277
BT - Proceedings of the Conference on Computer Graphics, Imaging and Vision
T2 - 2nd Conference on Computer Graphics, Imaging, and Vision: New Trends 2005
Y2 - 26 July 2005 through 29 July 2005
ER -