TAG: A tabletop games framework

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autorschaft

Externe Organisationen

  • Queen Mary University of London
  • Universitat Jaume I
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksAIIDE 2020 Workshops
UntertitelJoint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020)
PublikationsstatusVeröffentlicht - 2020
Extern publiziertJa
Veranstaltung2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020 - Worcester, USA / Vereinigte Staaten
Dauer: 19 Okt. 2020 → …

Publikationsreihe

NameCEUR Workshop Proceedings
Herausgeber (Verlag)CEUR Workshop Proceedings
Band2862
ISSN (Print)1613-0073

Abstract

Tabletop games come in a variety of forms, including board games, card games, and dice games. In recent years, their complexity has considerably increased, with many components, rules that change dynamically through the game, diverse player roles, and a series of control parameters that influence a game's balance. As such, they also encompass novel and intricate challenges for Artificial Intelligence methods, yet research largely focuses on classical board games such as chess and Go. We introduce in this work the Tabletop Games (TAG) framework, which promotes research into general AI in modern tabletop games, facilitating the implementation of new games and AI players, while providing analytics to capture the complexities of the challenges proposed. We include preliminary results with sample AI players, showing some moderate success, with plenty of room for improvement, and discuss further developments and new research directions.

ASJC Scopus Sachgebiete

Zitieren

TAG: A tabletop games framework. / Gaina, Raluca D.; Balla, Martin; Dockhorn, Alexander et al.
AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). 2020. (CEUR Workshop Proceedings; Band 2862).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Gaina, RD, Balla, M, Dockhorn, A, Montoliu, R & Perez-Liebana, D 2020, TAG: A tabletop games framework. in AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). CEUR Workshop Proceedings, Bd. 2862, 2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020, Worcester, USA / Vereinigte Staaten, 19 Okt. 2020. https://doi.org/10.48550/arXiv.2009.12065
Gaina, R. D., Balla, M., Dockhorn, A., Montoliu, R., & Perez-Liebana, D. (2020). TAG: A tabletop games framework. In AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020) (CEUR Workshop Proceedings; Band 2862). https://doi.org/10.48550/arXiv.2009.12065
Gaina RD, Balla M, Dockhorn A, Montoliu R, Perez-Liebana D. TAG: A tabletop games framework. in AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). 2020. (CEUR Workshop Proceedings). doi: 10.48550/arXiv.2009.12065
Gaina, Raluca D. ; Balla, Martin ; Dockhorn, Alexander et al. / TAG : A tabletop games framework. AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). 2020. (CEUR Workshop Proceedings).
Download
@inproceedings{4723e9ab171d448fa4fdaf24657b8ac3,
title = "TAG: A tabletop games framework",
abstract = "Tabletop games come in a variety of forms, including board games, card games, and dice games. In recent years, their complexity has considerably increased, with many components, rules that change dynamically through the game, diverse player roles, and a series of control parameters that influence a game's balance. As such, they also encompass novel and intricate challenges for Artificial Intelligence methods, yet research largely focuses on classical board games such as chess and Go. We introduce in this work the Tabletop Games (TAG) framework, which promotes research into general AI in modern tabletop games, facilitating the implementation of new games and AI players, while providing analytics to capture the complexities of the challenges proposed. We include preliminary results with sample AI players, showing some moderate success, with plenty of room for improvement, and discuss further developments and new research directions.",
author = "Gaina, {Raluca D.} and Martin Balla and Alexander Dockhorn and Ra{\'u}l Montoliu and Diego Perez-Liebana",
note = "Funding Information: This work was partly funded by the EPSRC CDT in Intelligent Games and Game Intelligence (IGGI) EP/L015846/1 and EPSRC research grant EP/T008962/1.; 2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020 ; Conference date: 19-10-2020",
year = "2020",
doi = "10.48550/arXiv.2009.12065",
language = "English",
series = "CEUR Workshop Proceedings",
publisher = "CEUR Workshop Proceedings",
booktitle = "AIIDE 2020 Workshops",

}

Download

TY - GEN

T1 - TAG

T2 - 2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020

AU - Gaina, Raluca D.

AU - Balla, Martin

AU - Dockhorn, Alexander

AU - Montoliu, Raúl

AU - Perez-Liebana, Diego

N1 - Funding Information: This work was partly funded by the EPSRC CDT in Intelligent Games and Game Intelligence (IGGI) EP/L015846/1 and EPSRC research grant EP/T008962/1.

PY - 2020

Y1 - 2020

N2 - Tabletop games come in a variety of forms, including board games, card games, and dice games. In recent years, their complexity has considerably increased, with many components, rules that change dynamically through the game, diverse player roles, and a series of control parameters that influence a game's balance. As such, they also encompass novel and intricate challenges for Artificial Intelligence methods, yet research largely focuses on classical board games such as chess and Go. We introduce in this work the Tabletop Games (TAG) framework, which promotes research into general AI in modern tabletop games, facilitating the implementation of new games and AI players, while providing analytics to capture the complexities of the challenges proposed. We include preliminary results with sample AI players, showing some moderate success, with plenty of room for improvement, and discuss further developments and new research directions.

AB - Tabletop games come in a variety of forms, including board games, card games, and dice games. In recent years, their complexity has considerably increased, with many components, rules that change dynamically through the game, diverse player roles, and a series of control parameters that influence a game's balance. As such, they also encompass novel and intricate challenges for Artificial Intelligence methods, yet research largely focuses on classical board games such as chess and Go. We introduce in this work the Tabletop Games (TAG) framework, which promotes research into general AI in modern tabletop games, facilitating the implementation of new games and AI players, while providing analytics to capture the complexities of the challenges proposed. We include preliminary results with sample AI players, showing some moderate success, with plenty of room for improvement, and discuss further developments and new research directions.

UR - http://www.scopus.com/inward/record.url?scp=85106171753&partnerID=8YFLogxK

U2 - 10.48550/arXiv.2009.12065

DO - 10.48550/arXiv.2009.12065

M3 - Conference contribution

AN - SCOPUS:85106171753

T3 - CEUR Workshop Proceedings

BT - AIIDE 2020 Workshops

Y2 - 19 October 2020

ER -

Von denselben Autoren