Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

  • Sebastian Misztal
  • Guillermo Carbonell
  • Lysann Zander
  • Jonas Schild

Organisationseinheiten

Externe Organisationen

  • Hochschule Hannover (HsH)
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des Sammelwerks2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020
Herausgeber/-innenNuno Rodrigues, Richard Smith, Nuno Dias, Joao L. Vilaca, Karim Qayumi, Eva Oliveira, Duarte Duque
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
ISBN (elektronisch)9781728190426
ISBN (Print)9781728190433
PublikationsstatusVeröffentlicht - 2020
Veranstaltung8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 - Vancouver, Kanada
Dauer: 12 Aug. 202014 Aug. 2020

Abstract

Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.

ASJC Scopus Sachgebiete

Zitieren

Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. / Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann et al.
2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020. Hrsg. / Nuno Rodrigues; Richard Smith; Nuno Dias; Joao L. Vilaca; Karim Qayumi; Eva Oliveira; Duarte Duque. Institute of Electrical and Electronics Engineers Inc., 2020. 9201756.

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Misztal, S, Carbonell, G, Zander, L & Schild, J 2020, Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. in N Rodrigues, R Smith, N Dias, JL Vilaca, K Qayumi, E Oliveira & D Duque (Hrsg.), 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020., 9201756, Institute of Electrical and Electronics Engineers Inc., 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020, Vancouver, Kanada, 12 Aug. 2020. https://doi.org/10.1109/SeGAH49190.2020.9201756
Misztal, S., Carbonell, G., Zander, L., & Schild, J. (2020). Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. In N. Rodrigues, R. Smith, N. Dias, J. L. Vilaca, K. Qayumi, E. Oliveira, & D. Duque (Hrsg.), 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 Artikel 9201756 Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/SeGAH49190.2020.9201756
Misztal S, Carbonell G, Zander L, Schild J. Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. in Rodrigues N, Smith R, Dias N, Vilaca JL, Qayumi K, Oliveira E, Duque D, Hrsg., 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020. Institute of Electrical and Electronics Engineers Inc. 2020. 9201756 doi: 10.1109/SeGAH49190.2020.9201756
Misztal, Sebastian ; Carbonell, Guillermo ; Zander, Lysann et al. / Simulating Illness : Experiencing Visual Migraine Impairments in Virtual Reality. 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020. Hrsg. / Nuno Rodrigues ; Richard Smith ; Nuno Dias ; Joao L. Vilaca ; Karim Qayumi ; Eva Oliveira ; Duarte Duque. Institute of Electrical and Electronics Engineers Inc., 2020.
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abstract = "Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine. ",
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Download

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T2 - 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020

AU - Misztal, Sebastian

AU - Carbonell, Guillermo

AU - Zander, Lysann

AU - Schild, Jonas

N1 - Funding Information: This work was carried out within the project ViTAWiN, funded by the German Federal Ministry of Education and Research (BMBF, FKZ 01PV18006).

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AB - Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.

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KW - empirical studies in HCI

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