Details
Originalsprache | Englisch |
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Titel des Sammelwerks | Proceedings of the 4th International Conference on Software Engineering and Knowledge Engineering |
Seiten | 608-615 |
Seitenumfang | 8 |
Publikationsstatus | Veröffentlicht - 1992 |
Extern publiziert | Ja |
Veranstaltung | 4th International Conference on Software Engineering and Knowledge Engineering - Capri, Italy Dauer: 15 Juni 1992 → 20 Juni 1992 |
Publikationsreihe
Name | Proceedings of the 4th International Conference on Software Engineering and Knowledge Engineering |
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Abstract
Teaching software engineering as well as researching in this area is very tedious due to the length and costliness of software projects. SESAM therefore is designed as a simulator for software projects, allowing students to gain reality-like experiences in project management and researchers to evaluate hypotheses on the mechanisms influencing software projects. This paper focuses on the basic assumptions for SESAM, its building blocks and the way hypotheses are affecting the simulation. After a short description of the requirements for SESAM we introduce objects, attributes, actions, relationships between objects and hypotheses as its basic concepts. We present attributed graph grammars as a means for representing hypotheses. Finally we position our project with respect to related work, and we show its present state and future development.
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Proceedings of the 4th International Conference on Software Engineering and Knowledge Engineering. 1992. S. 608-615 (Proceedings of the 4th International Conference on Software Engineering and Knowledge Engineering).
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - SESAM
T2 - 4th International Conference on Software Engineering and Knowledge Engineering
AU - Ludewig, J.
AU - Bassler, Th
AU - Deininger, M.
AU - Schneider, K.
AU - Schwille, J.
PY - 1992
Y1 - 1992
N2 - Teaching software engineering as well as researching in this area is very tedious due to the length and costliness of software projects. SESAM therefore is designed as a simulator for software projects, allowing students to gain reality-like experiences in project management and researchers to evaluate hypotheses on the mechanisms influencing software projects. This paper focuses on the basic assumptions for SESAM, its building blocks and the way hypotheses are affecting the simulation. After a short description of the requirements for SESAM we introduce objects, attributes, actions, relationships between objects and hypotheses as its basic concepts. We present attributed graph grammars as a means for representing hypotheses. Finally we position our project with respect to related work, and we show its present state and future development.
AB - Teaching software engineering as well as researching in this area is very tedious due to the length and costliness of software projects. SESAM therefore is designed as a simulator for software projects, allowing students to gain reality-like experiences in project management and researchers to evaluate hypotheses on the mechanisms influencing software projects. This paper focuses on the basic assumptions for SESAM, its building blocks and the way hypotheses are affecting the simulation. After a short description of the requirements for SESAM we introduce objects, attributes, actions, relationships between objects and hypotheses as its basic concepts. We present attributed graph grammars as a means for representing hypotheses. Finally we position our project with respect to related work, and we show its present state and future development.
UR - http://www.scopus.com/inward/record.url?scp=0026959269&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:0026959269
SN - 0818628308
T3 - Proceedings of the 4th International Conference on Software Engineering and Knowledge Engineering
SP - 608
EP - 615
BT - Proceedings of the 4th International Conference on Software Engineering and Knowledge Engineering
Y2 - 15 June 1992 through 20 June 1992
ER -