Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | CHI '11 |
Untertitel | Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |
Seiten | 307-310 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 7 Mai 2011 |
Extern publiziert | Ja |
Veranstaltung | 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011 - Vancouver, BC, Kanada Dauer: 7 Mai 2011 → 12 Mai 2011 |
Abstract
Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active participation. The idea of connecting non-collocated TV viewers via telecommunication technologies, referred to as Social TV, has recently received considerable attention. Such systems typically include set-top boxes for supporting collaboration. In this research we investigate if real-time opinion sharing about TV shows through a nonverbal (non-textual) iconic UI on mobile phones is reasonable. For this purpose we developed a mobile app, made it available to a large number of users through the Android Market, and conducted an uncontrolled user study in the wild during the soccer world cup 2010. The results of the study indicate that TV viewers who used the app had more fun and felt more connected to other viewers. We also show that by monitoring this channel it is possible to collect sentiments relevant to the broadcasted content in real-time. The collected data exemplify that the aggregated sentiments correspond to important moments, and hence can be used to generate a summary of the event.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Software
- Informatik (insg.)
- Mensch-Maschine-Interaktion
- Informatik (insg.)
- Computergrafik und computergestütztes Design
Zitieren
- Standard
- Harvard
- Apa
- Vancouver
- BibTex
- RIS
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2011. S. 307-310.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Real-Time Nonverbal Opinion Sharing through Mobile Phones during Sports Events
AU - Shirazi, Alireza Sahami
AU - Rohs, Michael
AU - Schleicher, Robert
AU - Kratz, Sven
AU - Müller, Alexander
AU - Schmidt, Albrecht
N1 - Copyright: Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2011/5/7
Y1 - 2011/5/7
N2 - Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active participation. The idea of connecting non-collocated TV viewers via telecommunication technologies, referred to as Social TV, has recently received considerable attention. Such systems typically include set-top boxes for supporting collaboration. In this research we investigate if real-time opinion sharing about TV shows through a nonverbal (non-textual) iconic UI on mobile phones is reasonable. For this purpose we developed a mobile app, made it available to a large number of users through the Android Market, and conducted an uncontrolled user study in the wild during the soccer world cup 2010. The results of the study indicate that TV viewers who used the app had more fun and felt more connected to other viewers. We also show that by monitoring this channel it is possible to collect sentiments relevant to the broadcasted content in real-time. The collected data exemplify that the aggregated sentiments correspond to important moments, and hence can be used to generate a summary of the event.
AB - Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active participation. The idea of connecting non-collocated TV viewers via telecommunication technologies, referred to as Social TV, has recently received considerable attention. Such systems typically include set-top boxes for supporting collaboration. In this research we investigate if real-time opinion sharing about TV shows through a nonverbal (non-textual) iconic UI on mobile phones is reasonable. For this purpose we developed a mobile app, made it available to a large number of users through the Android Market, and conducted an uncontrolled user study in the wild during the soccer world cup 2010. The results of the study indicate that TV viewers who used the app had more fun and felt more connected to other viewers. We also show that by monitoring this channel it is possible to collect sentiments relevant to the broadcasted content in real-time. The collected data exemplify that the aggregated sentiments correspond to important moments, and hence can be used to generate a summary of the event.
KW - Mobile phone
KW - Sentiment support
KW - Social TV
KW - Sports
UR - http://www.scopus.com/inward/record.url?scp=79958174364&partnerID=8YFLogxK
U2 - 10.1145/1978942.1978985
DO - 10.1145/1978942.1978985
M3 - Conference contribution
AN - SCOPUS:79958174364
SN - 9781450302289
SP - 307
EP - 310
BT - CHI '11
T2 - 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011
Y2 - 7 May 2011 through 12 May 2011
ER -