Project DisCo: Choreographing Discrete Building Blocks in Virtual Reality

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandBeitrag in Buch/SammelwerkForschungPeer-Review

Autoren

Externe Organisationen

  • Technische Universität Darmstadt
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksImpact: Design With All Senses
ErscheinungsortCham
ISBN (elektronisch)9783030298296
PublikationsstatusVeröffentlicht - 29 Aug. 2019

Abstract

Current excursions within architectural research are exploring the po-tential of discrete design strategies at different scales. Starting with the introduc-tion of the Great Invention Kit (GIK) and the subsequent development of reversi-ble 3D printing processes based on “digital materials” at the MIT Center for Bits and Atoms similar concepts of additive manufacturing have recently entered the field of architecture. This development hints at the potential for new reversi-ble fabrication methods, as well as new ways to define architectural shapes as bottom-up syntactical aggregations of modular building blocks. Within this emerging field of “Discrete Architecture”, Gilles Retsin show-cases prototypical architectural designs with his Diamond House among other projects, also focusing on the possibilities for robotic assembly, while José Sanchez explores techniques borrowed from game-design to define loose assem-blies based on their specific “topological diagrams”. This paper introduces Project DisCo (Discrete Choreography), an application to integrate bottom-up aggregation of modular building blocks and intuitive spa-tial design into Virtual Reality (VR). The work presented here builds on Sanchez’s approach to discrete interactive design within gaming environments, though it is neither based on a sequential placement of individual parts, nor does it utilize static vector fields. In contrast, it allows the designer to choreograph large amounts of building blocks interactively through physics simulations as a means of form generation.

Zitieren

Project DisCo: Choreographing Discrete Building Blocks in Virtual Reality. / Drude, Jan Philipp; Becker, Mirco; Rossi, Andrea.
Impact: Design With All Senses. Cham, 2019.

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandBeitrag in Buch/SammelwerkForschungPeer-Review

Drude JP, Becker M, Rossi A. Project DisCo: Choreographing Discrete Building Blocks in Virtual Reality. in Impact: Design With All Senses. Cham. 2019 doi: 10.1007/978-3-030-29829-6_23
Drude, Jan Philipp ; Becker, Mirco ; Rossi, Andrea. / Project DisCo : Choreographing Discrete Building Blocks in Virtual Reality. Impact: Design With All Senses. Cham, 2019.
Download
@inbook{5add6c4570d2433a8161c48e099f5d2c,
title = "Project DisCo: Choreographing Discrete Building Blocks in Virtual Reality",
abstract = "Current excursions within architectural research are exploring the po-tential of discrete design strategies at different scales. Starting with the introduc-tion of the Great Invention Kit (GIK) and the subsequent development of reversi-ble 3D printing processes based on “digital materials” at the MIT Center for Bits and Atoms similar concepts of additive manufacturing have recently entered the field of architecture. This development hints at the potential for new reversi-ble fabrication methods, as well as new ways to define architectural shapes as bottom-up syntactical aggregations of modular building blocks. Within this emerging field of “Discrete Architecture”, Gilles Retsin show-cases prototypical architectural designs with his Diamond House among other projects, also focusing on the possibilities for robotic assembly, while Jos{\'e} Sanchez explores techniques borrowed from game-design to define loose assem-blies based on their specific “topological diagrams”. This paper introduces Project DisCo (Discrete Choreography), an application to integrate bottom-up aggregation of modular building blocks and intuitive spa-tial design into Virtual Reality (VR). The work presented here builds on Sanchez{\textquoteright}s approach to discrete interactive design within gaming environments, though it is neither based on a sequential placement of individual parts, nor does it utilize static vector fields. In contrast, it allows the designer to choreograph large amounts of building blocks interactively through physics simulations as a means of form generation. ",
author = "Drude, {Jan Philipp} and Mirco Becker and Andrea Rossi",
year = "2019",
month = aug,
day = "29",
doi = "10.1007/978-3-030-29829-6_23",
language = "English",
isbn = "9783030298289",
booktitle = "Impact: Design With All Senses",

}

Download

TY - CHAP

T1 - Project DisCo

T2 - Choreographing Discrete Building Blocks in Virtual Reality

AU - Drude, Jan Philipp

AU - Becker, Mirco

AU - Rossi, Andrea

PY - 2019/8/29

Y1 - 2019/8/29

N2 - Current excursions within architectural research are exploring the po-tential of discrete design strategies at different scales. Starting with the introduc-tion of the Great Invention Kit (GIK) and the subsequent development of reversi-ble 3D printing processes based on “digital materials” at the MIT Center for Bits and Atoms similar concepts of additive manufacturing have recently entered the field of architecture. This development hints at the potential for new reversi-ble fabrication methods, as well as new ways to define architectural shapes as bottom-up syntactical aggregations of modular building blocks. Within this emerging field of “Discrete Architecture”, Gilles Retsin show-cases prototypical architectural designs with his Diamond House among other projects, also focusing on the possibilities for robotic assembly, while José Sanchez explores techniques borrowed from game-design to define loose assem-blies based on their specific “topological diagrams”. This paper introduces Project DisCo (Discrete Choreography), an application to integrate bottom-up aggregation of modular building blocks and intuitive spa-tial design into Virtual Reality (VR). The work presented here builds on Sanchez’s approach to discrete interactive design within gaming environments, though it is neither based on a sequential placement of individual parts, nor does it utilize static vector fields. In contrast, it allows the designer to choreograph large amounts of building blocks interactively through physics simulations as a means of form generation.

AB - Current excursions within architectural research are exploring the po-tential of discrete design strategies at different scales. Starting with the introduc-tion of the Great Invention Kit (GIK) and the subsequent development of reversi-ble 3D printing processes based on “digital materials” at the MIT Center for Bits and Atoms similar concepts of additive manufacturing have recently entered the field of architecture. This development hints at the potential for new reversi-ble fabrication methods, as well as new ways to define architectural shapes as bottom-up syntactical aggregations of modular building blocks. Within this emerging field of “Discrete Architecture”, Gilles Retsin show-cases prototypical architectural designs with his Diamond House among other projects, also focusing on the possibilities for robotic assembly, while José Sanchez explores techniques borrowed from game-design to define loose assem-blies based on their specific “topological diagrams”. This paper introduces Project DisCo (Discrete Choreography), an application to integrate bottom-up aggregation of modular building blocks and intuitive spa-tial design into Virtual Reality (VR). The work presented here builds on Sanchez’s approach to discrete interactive design within gaming environments, though it is neither based on a sequential placement of individual parts, nor does it utilize static vector fields. In contrast, it allows the designer to choreograph large amounts of building blocks interactively through physics simulations as a means of form generation.

U2 - 10.1007/978-3-030-29829-6_23

DO - 10.1007/978-3-030-29829-6_23

M3 - Contribution to book/anthology

SN - 9783030298289

BT - Impact: Design With All Senses

CY - Cham

ER -

Von denselben Autoren