Details
Originalsprache | Englisch |
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Titel des Sammelwerks | 2nd International Workshop on Evidence-Based Technology Enhanced Learning |
Herausgeber (Verlag) | Springer Verlag |
Seiten | 33-41 |
Seitenumfang | 9 |
ISBN (Print) | 9783319005539 |
Publikationsstatus | Veröffentlicht - 2013 |
Publikationsreihe
Name | Advances in Intelligent Systems and Computing |
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Band | 218 |
ISSN (Print) | 2194-5357 |
Abstract
TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
ASJC Scopus Sachgebiete
- Ingenieurwesen (insg.)
- Steuerungs- und Systemtechnik
- Informatik (insg.)
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- BibTex
- RIS
2nd International Workshop on Evidence-Based Technology Enhanced Learning. Springer Verlag, 2013. S. 33-41 (Advances in Intelligent Systems and Computing; Band 218).
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Beitrag in Buch/Sammelwerk › Forschung › Peer-Review
}
TY - CHAP
T1 - Pedagogy-driven smart games for primary school children
AU - De la Prieta, Fernando
AU - Di Mascio, Tania
AU - Marenzi, Ivana
AU - Vittorini, Pierpaolo
PY - 2013
Y1 - 2013
N2 - TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
AB - TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
KW - Formalizations of pedagogical theories
KW - game frameworks
KW - serious games
UR - http://www.scopus.com/inward/record.url?scp=84880393322&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-00554-6_5
DO - 10.1007/978-3-319-00554-6_5
M3 - Contribution to book/anthology
AN - SCOPUS:84880393322
SN - 9783319005539
T3 - Advances in Intelligent Systems and Computing
SP - 33
EP - 41
BT - 2nd International Workshop on Evidence-Based Technology Enhanced Learning
PB - Springer Verlag
ER -