Mixed Reality Agent-Based Framework for Pedestrian-Cyclist Interaction

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

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  • Technische Universität Clausthal
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Details

OriginalspracheEnglisch
Titel des Sammelwerks2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten363-368
Seitenumfang6
ISBN (elektronisch)9781665453653
ISBN (Print)978-1-6654-5366-0
PublikationsstatusVeröffentlicht - 2022
Veranstaltung21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapur
Dauer: 17 Okt. 202221 Okt. 2022

Publikationsreihe

NameIEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
ISSN (Print)2771-1102
ISSN (elektronisch)2771-1110

Abstract

Participating in urban traffic is inherently risky for humans. There-fore, in psychology, behavioural studies have been using Virtual Reality (VR) to simulate and experiment with human behaviour. Safety critical interactions (e.g. conflict, collision or near collision) can be captured from the motion trajectories. However, the motion data in virtual settings is influenced by the modelling software used to create the virtual world, which might fail to capture one-to-one interactions accurately (such as interactions between pedestrians and cyclists in mixed traffic). Our system paper proposes a Pedestrian-in-the-Loop (PIL) Mixed Reality (MR) framework, where mobile virtual cyclist avatars co-exist with humans in a real-world outdoor space. Such a setting can be used to study a pedestrian subject, both viewing and interacting with moving holograms of cyclists in real traffic. The novelty of our approach is modelling virtual avatars as cognitive agents. To achieve this, we integrate agent-based models so that the virtual avatar can sense the environment and interact with the real user participating in the experiments. We demonstrate that this approach could contribute to effectively studying of pedestrian interactions. We also perform an evaluation to quantify the amount of trajectory error for our outdoor framework. For this, we compare the position data of a subject during an experiment to a proven benchmark for indoor motion capture. Additionally, an application of using the framework to demonstrate pedestrian dominance is presented.

ASJC Scopus Sachgebiete

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Mixed Reality Agent-Based Framework for Pedestrian-Cyclist Interaction. / Kamalasanan, Vinu; Mukbil, Awad; Sester, Monika et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022. Institute of Electrical and Electronics Engineers Inc., 2022. S. 363-368 (IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Kamalasanan, V, Mukbil, A, Sester, M & Muller, JP 2022, Mixed Reality Agent-Based Framework for Pedestrian-Cyclist Interaction. in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022. IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022, Institute of Electrical and Electronics Engineers Inc., S. 363-368, 21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022, Singapore, Singapur, 17 Okt. 2022. https://doi.org/10.1109/ISMAR-Adjunct57072.2022.00079
Kamalasanan, V., Mukbil, A., Sester, M., & Muller, J. P. (2022). Mixed Reality Agent-Based Framework for Pedestrian-Cyclist Interaction. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 (S. 363-368). (IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ISMAR-Adjunct57072.2022.00079
Kamalasanan V, Mukbil A, Sester M, Muller JP. Mixed Reality Agent-Based Framework for Pedestrian-Cyclist Interaction. in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022. Institute of Electrical and Electronics Engineers Inc. 2022. S. 363-368. (IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022). doi: 10.1109/ISMAR-Adjunct57072.2022.00079
Kamalasanan, Vinu ; Mukbil, Awad ; Sester, Monika et al. / Mixed Reality Agent-Based Framework for Pedestrian-Cyclist Interaction. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022. Institute of Electrical and Electronics Engineers Inc., 2022. S. 363-368 (IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022).
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abstract = "Participating in urban traffic is inherently risky for humans. There-fore, in psychology, behavioural studies have been using Virtual Reality (VR) to simulate and experiment with human behaviour. Safety critical interactions (e.g. conflict, collision or near collision) can be captured from the motion trajectories. However, the motion data in virtual settings is influenced by the modelling software used to create the virtual world, which might fail to capture one-to-one interactions accurately (such as interactions between pedestrians and cyclists in mixed traffic). Our system paper proposes a Pedestrian-in-the-Loop (PIL) Mixed Reality (MR) framework, where mobile virtual cyclist avatars co-exist with humans in a real-world outdoor space. Such a setting can be used to study a pedestrian subject, both viewing and interacting with moving holograms of cyclists in real traffic. The novelty of our approach is modelling virtual avatars as cognitive agents. To achieve this, we integrate agent-based models so that the virtual avatar can sense the environment and interact with the real user participating in the experiments. We demonstrate that this approach could contribute to effectively studying of pedestrian interactions. We also perform an evaluation to quantify the amount of trajectory error for our outdoor framework. For this, we compare the position data of a subject during an experiment to a proven benchmark for indoor motion capture. Additionally, an application of using the framework to demonstrate pedestrian dominance is presented.",
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AU - Kamalasanan, Vinu

AU - Mukbil, Awad

AU - Sester, Monika

AU - Muller, Jorg P.

N1 - Funding Information: This research is funded by the German Research Foundation (DFG) through the Research Training Group SocialCars (GRK 1931).

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N2 - Participating in urban traffic is inherently risky for humans. There-fore, in psychology, behavioural studies have been using Virtual Reality (VR) to simulate and experiment with human behaviour. Safety critical interactions (e.g. conflict, collision or near collision) can be captured from the motion trajectories. However, the motion data in virtual settings is influenced by the modelling software used to create the virtual world, which might fail to capture one-to-one interactions accurately (such as interactions between pedestrians and cyclists in mixed traffic). Our system paper proposes a Pedestrian-in-the-Loop (PIL) Mixed Reality (MR) framework, where mobile virtual cyclist avatars co-exist with humans in a real-world outdoor space. Such a setting can be used to study a pedestrian subject, both viewing and interacting with moving holograms of cyclists in real traffic. The novelty of our approach is modelling virtual avatars as cognitive agents. To achieve this, we integrate agent-based models so that the virtual avatar can sense the environment and interact with the real user participating in the experiments. We demonstrate that this approach could contribute to effectively studying of pedestrian interactions. We also perform an evaluation to quantify the amount of trajectory error for our outdoor framework. For this, we compare the position data of a subject during an experiment to a proven benchmark for indoor motion capture. Additionally, an application of using the framework to demonstrate pedestrian dominance is presented.

AB - Participating in urban traffic is inherently risky for humans. There-fore, in psychology, behavioural studies have been using Virtual Reality (VR) to simulate and experiment with human behaviour. Safety critical interactions (e.g. conflict, collision or near collision) can be captured from the motion trajectories. However, the motion data in virtual settings is influenced by the modelling software used to create the virtual world, which might fail to capture one-to-one interactions accurately (such as interactions between pedestrians and cyclists in mixed traffic). Our system paper proposes a Pedestrian-in-the-Loop (PIL) Mixed Reality (MR) framework, where mobile virtual cyclist avatars co-exist with humans in a real-world outdoor space. Such a setting can be used to study a pedestrian subject, both viewing and interacting with moving holograms of cyclists in real traffic. The novelty of our approach is modelling virtual avatars as cognitive agents. To achieve this, we integrate agent-based models so that the virtual avatar can sense the environment and interact with the real user participating in the experiments. We demonstrate that this approach could contribute to effectively studying of pedestrian interactions. We also perform an evaluation to quantify the amount of trajectory error for our outdoor framework. For this, we compare the position data of a subject during an experiment to a proven benchmark for indoor motion capture. Additionally, an application of using the framework to demonstrate pedestrian dominance is presented.

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KW - Interaction modelling-shared spaces

KW - Mixed Reality

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PB - Institute of Electrical and Electronics Engineers Inc.

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Y2 - 17 October 2022 through 21 October 2022

ER -

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