Learning Tools Using Block-Based Programming for AI Education

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksProceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023
Herausgeber (Verlag)IEEE Computer Society
ISBN (elektronisch)979-8-3503-9943-1
ISBN (Print)979-8-3503-9944-8
PublikationsstatusVeröffentlicht - 2023
VeranstaltungIEEE Global Engineering Education Conference - Kuwait, Kuwait
Dauer: 1 Mai 20234 Mai 2023
Konferenznummer: 14
https://2023.ieee-educon.org/

Publikationsreihe

Name IEEE Global Engineering Education Conference
ISSN (Print)2165-9559
ISSN (elektronisch)2165-9567

Abstract

This work identifies the capabilities of a block-based programming approach for learning machine learning concepts. It focuses on the following overarching research question: 'How can block-based programming tools be used to facilitate the understanding and application of machine learning concepts in K-12 education?'. To answer this question, guidelines for conducting a systematic literature review are followed, resulting in the study of 17 different learning tools. These tools are examined for their technical nature, content coverage, design features, intelligibility, evaluations, and deployability. The findings suggest that the vast majority of tools focus on a high-level representation of classification models that children can create in an extended version of the Scratch programming environment. By this, however, only one facet of machine learning is addressed, and deeper insights into the underlying functions are not provided. In addition, technical, linguistic, and conceptual barriers to the design of tools and the wider curricula become apparent.

ASJC Scopus Sachgebiete

Zitieren

Learning Tools Using Block-Based Programming for AI Education. / Fleger, Chris-Bennet; Amanuel, Yousuf; Krugel, Johannes.
Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023. IEEE Computer Society, 2023. ( IEEE Global Engineering Education Conference).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Fleger, C-B, Amanuel, Y & Krugel, J 2023, Learning Tools Using Block-Based Programming for AI Education. in Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023. IEEE Global Engineering Education Conference, IEEE Computer Society, IEEE Global Engineering Education Conference, Kuwait, Kuwait, 1 Mai 2023. https://doi.org/10.1109/EDUCON54358.2023.10125154
Fleger, C.-B., Amanuel, Y., & Krugel, J. (2023). Learning Tools Using Block-Based Programming for AI Education. In Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023 ( IEEE Global Engineering Education Conference). IEEE Computer Society. https://doi.org/10.1109/EDUCON54358.2023.10125154
Fleger CB, Amanuel Y, Krugel J. Learning Tools Using Block-Based Programming for AI Education. in Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023. IEEE Computer Society. 2023. ( IEEE Global Engineering Education Conference). doi: 10.1109/EDUCON54358.2023.10125154
Fleger, Chris-Bennet ; Amanuel, Yousuf ; Krugel, Johannes. / Learning Tools Using Block-Based Programming for AI Education. Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023. IEEE Computer Society, 2023. ( IEEE Global Engineering Education Conference).
Download
@inproceedings{e6fdfd492df04a26bbbdeb7ed55ea650,
title = "Learning Tools Using Block-Based Programming for AI Education",
abstract = "This work identifies the capabilities of a block-based programming approach for learning machine learning concepts. It focuses on the following overarching research question: 'How can block-based programming tools be used to facilitate the understanding and application of machine learning concepts in K-12 education?'. To answer this question, guidelines for conducting a systematic literature review are followed, resulting in the study of 17 different learning tools. These tools are examined for their technical nature, content coverage, design features, intelligibility, evaluations, and deployability. The findings suggest that the vast majority of tools focus on a high-level representation of classification models that children can create in an extended version of the Scratch programming environment. By this, however, only one facet of machine learning is addressed, and deeper insights into the underlying functions are not provided. In addition, technical, linguistic, and conceptual barriers to the design of tools and the wider curricula become apparent.",
keywords = "Artificial Intelligence, Computer Uses in Education, Computer science education, Learning environments, Machine learning",
author = "Chris-Bennet Fleger and Yousuf Amanuel and Johannes Krugel",
year = "2023",
doi = "10.1109/EDUCON54358.2023.10125154",
language = "English",
isbn = "979-8-3503-9944-8",
series = " IEEE Global Engineering Education Conference",
publisher = "IEEE Computer Society",
booktitle = "Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023",
address = "United States",
note = "IEEE Global Engineering Education Conference ; Conference date: 01-05-2023 Through 04-05-2023",
url = "https://2023.ieee-educon.org/",

}

Download

TY - GEN

T1 - Learning Tools Using Block-Based Programming for AI Education

AU - Fleger, Chris-Bennet

AU - Amanuel, Yousuf

AU - Krugel, Johannes

N1 - Conference code: 14

PY - 2023

Y1 - 2023

N2 - This work identifies the capabilities of a block-based programming approach for learning machine learning concepts. It focuses on the following overarching research question: 'How can block-based programming tools be used to facilitate the understanding and application of machine learning concepts in K-12 education?'. To answer this question, guidelines for conducting a systematic literature review are followed, resulting in the study of 17 different learning tools. These tools are examined for their technical nature, content coverage, design features, intelligibility, evaluations, and deployability. The findings suggest that the vast majority of tools focus on a high-level representation of classification models that children can create in an extended version of the Scratch programming environment. By this, however, only one facet of machine learning is addressed, and deeper insights into the underlying functions are not provided. In addition, technical, linguistic, and conceptual barriers to the design of tools and the wider curricula become apparent.

AB - This work identifies the capabilities of a block-based programming approach for learning machine learning concepts. It focuses on the following overarching research question: 'How can block-based programming tools be used to facilitate the understanding and application of machine learning concepts in K-12 education?'. To answer this question, guidelines for conducting a systematic literature review are followed, resulting in the study of 17 different learning tools. These tools are examined for their technical nature, content coverage, design features, intelligibility, evaluations, and deployability. The findings suggest that the vast majority of tools focus on a high-level representation of classification models that children can create in an extended version of the Scratch programming environment. By this, however, only one facet of machine learning is addressed, and deeper insights into the underlying functions are not provided. In addition, technical, linguistic, and conceptual barriers to the design of tools and the wider curricula become apparent.

KW - Artificial Intelligence

KW - Computer Uses in Education

KW - Computer science education

KW - Learning environments

KW - Machine learning

UR - http://www.scopus.com/inward/record.url?scp=85162729837&partnerID=8YFLogxK

U2 - 10.1109/EDUCON54358.2023.10125154

DO - 10.1109/EDUCON54358.2023.10125154

M3 - Conference contribution

SN - 979-8-3503-9944-8

T3 - IEEE Global Engineering Education Conference

BT - Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2023

PB - IEEE Computer Society

T2 - IEEE Global Engineering Education Conference

Y2 - 1 May 2023 through 4 May 2023

ER -

Von denselben Autoren