Details
Originalsprache | Englisch |
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Titel des Sammelwerks | Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020 |
Herausgeber/-innen | Torsten Brinda, Michal Armoni |
ISBN (elektronisch) | 9781450387590 |
Publikationsstatus | Veröffentlicht - 28 Okt. 2020 |
Publikationsreihe
Name | ACM International Conference Proceeding Series |
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Abstract
We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Mensch-Maschine-Interaktion
- Informatik (insg.)
- Computernetzwerke und -kommunikation
- Informatik (insg.)
- Maschinelles Sehen und Mustererkennung
- Informatik (insg.)
- Software
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- BibTex
- RIS
Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020. Hrsg. / Torsten Brinda; Michal Armoni. 2020. 3421615 (ACM International Conference Proceeding Series).
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Learners' Perspectives on Block-Based Programming Environments
T2 - Code.Org vs. Scratch
AU - Krugel, Johannes Arno
AU - Ruf, Alexander
PY - 2020/10/28
Y1 - 2020/10/28
N2 - We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.
AB - We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.
KW - Algorithmic thinking
KW - Block-based programming
KW - Computational thinking
KW - Interactive learning environments
KW - Motivation
UR - http://www.scopus.com/inward/record.url?scp=85094977931&partnerID=8YFLogxK
U2 - 10.1145/3421590.3421615
DO - 10.1145/3421590.3421615
M3 - Conference contribution
SN - 9781450387590
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020
A2 - Brinda, Torsten
A2 - Armoni, Michal
ER -