Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | 2012 2nd International Workshop on Games and Software Engineering |
Untertitel | Realizing User Engagement with Game Engineering Techniques, GAS 2012 - Proceedings |
Seiten | 5-8 |
Seitenumfang | 4 |
ISBN (elektronisch) | 9781467317689 |
Publikationsstatus | Veröffentlicht - 2012 |
Veranstaltung | 2012 2nd International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012 - Zurich, Schweiz Dauer: 9 Juni 2012 → 9 Juni 2012 |
Abstract
The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Software
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2012 2nd International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012 - Proceedings. 2012. S. 5-8 6225927.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
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TY - GEN
T1 - It was a bit of a race
T2 - 2012 2nd International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012
AU - Singer, Leif
AU - Schneider, Kurt
PY - 2012
Y1 - 2012
N2 - The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
AB - The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
KW - Behavior Change
KW - Commits
KW - Gamification
KW - Motivation
KW - Social Software
KW - Version Control
UR - http://www.scopus.com/inward/record.url?scp=84864437433&partnerID=8YFLogxK
U2 - 10.1109/GAS.2012.6225927
DO - 10.1109/GAS.2012.6225927
M3 - Conference contribution
AN - SCOPUS:84864437433
SN - 9781467317696
SP - 5
EP - 8
BT - 2012 2nd International Workshop on Games and Software Engineering
Y2 - 9 June 2012 through 9 June 2012
ER -