Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry |
Untertitel | VRCAI '12 |
Herausgeber (Verlag) | Association for Computing Machinery (ACM) |
Seiten | 181-187 |
Seitenumfang | 7 |
ISBN (Print) | 9781450318259 |
Publikationsstatus | Veröffentlicht - 2 Dez. 2012 |
Veranstaltung | 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012 - Singapur, Singapur Dauer: 2 Dez. 2012 → 4 Dez. 2012 |
Abstract
With the ever rising quality and complexity standards in computer graphics, the generation of detailed content has become a bottleneck. While high quality visualization can be achieved at comparatively low cost, content generation remains a labor intensive and expensive task. Procedural approaches can support this process by automating parts of it. One common problem of procedural methods is that the variables controlling the result are difficult to adjust. Especially fractals may have unintuitive parameters, which make them difficult to handle in praxis. In this paper we introduce the concept of a Region Tree to structure the workflow with these procedures and present a supporting framework. On top of this we show how we used GPU integration to make interactive editing possible. With this approach it is easy to construct any number of procedural models from a set of user defined characteristics. We illustrate our method by creating an earth-like complex planet completely procedurally.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Artificial intelligence
- Informatik (insg.)
- Angewandte Informatik
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Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry: VRCAI '12. Association for Computing Machinery (ACM), 2012. S. 181-187.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Interactive Fractal Compositions
AU - Haase, Felix
AU - Klein, Maximilian
AU - Tarnowsky, Andreas
AU - Wolter, Franz Erich
PY - 2012/12/2
Y1 - 2012/12/2
N2 - With the ever rising quality and complexity standards in computer graphics, the generation of detailed content has become a bottleneck. While high quality visualization can be achieved at comparatively low cost, content generation remains a labor intensive and expensive task. Procedural approaches can support this process by automating parts of it. One common problem of procedural methods is that the variables controlling the result are difficult to adjust. Especially fractals may have unintuitive parameters, which make them difficult to handle in praxis. In this paper we introduce the concept of a Region Tree to structure the workflow with these procedures and present a supporting framework. On top of this we show how we used GPU integration to make interactive editing possible. With this approach it is easy to construct any number of procedural models from a set of user defined characteristics. We illustrate our method by creating an earth-like complex planet completely procedurally.
AB - With the ever rising quality and complexity standards in computer graphics, the generation of detailed content has become a bottleneck. While high quality visualization can be achieved at comparatively low cost, content generation remains a labor intensive and expensive task. Procedural approaches can support this process by automating parts of it. One common problem of procedural methods is that the variables controlling the result are difficult to adjust. Especially fractals may have unintuitive parameters, which make them difficult to handle in praxis. In this paper we introduce the concept of a Region Tree to structure the workflow with these procedures and present a supporting framework. On top of this we show how we used GPU integration to make interactive editing possible. With this approach it is easy to construct any number of procedural models from a set of user defined characteristics. We illustrate our method by creating an earth-like complex planet completely procedurally.
KW - multi-resolution and multi-scale methods
KW - procedural methods
KW - real-time rendering
KW - rendering and visualization of large-scale models
UR - http://www.scopus.com/inward/record.url?scp=84872349586&partnerID=8YFLogxK
U2 - 10.1145/2407516.2407563
DO - 10.1145/2407516.2407563
M3 - Conference contribution
AN - SCOPUS:84872349586
SN - 9781450318259
SP - 181
EP - 187
BT - Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
PB - Association for Computing Machinery (ACM)
T2 - 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012
Y2 - 2 December 2012 through 4 December 2012
ER -