Intensifying Stress Perception Using Visual Effects in VR Games

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

  • Sebastian Misztal
  • Guillermo Carbonell
  • Lysann Zander
  • Jonas Schild

Organisationseinheiten

Externe Organisationen

  • Hochschule Hannover (HsH)
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksProceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
Herausgeber/-innenGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
ErscheinungsortNew York
Seitenumfang4
ISBN (elektronisch)9781450388078
PublikationsstatusVeröffentlicht - 15 Sept. 2020
Veranstaltung15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Dauer: 15 Sept. 202018 Sept. 2020

Publikationsreihe

NamePervasiveHealth: Pervasive Computing Technologies for Healthcare
ISSN (Print)2153-1633

Abstract

Visual effects are used in commercial video games to enhance the players' perception without being investigated in terms of their actual impact on the players. In our work, we implemented five visual effects, namely vignetting, image noise, chromatic aberration, color grading, and blur and investigated their impact on the players' perceived stress, presence, and simulator sickness. A user study (N = 6), conducted with a virtual reality (VR) head-mounted display (HMD), shows that these visual effects can intensify the players' stress perception without negatively effecting perceived presence and without increasing simulator sickness.

ASJC Scopus Sachgebiete

Zitieren

Intensifying Stress Perception Using Visual Effects in VR Games. / Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann et al.
Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. Hrsg. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. New York, 2020. 58 (PervasiveHealth: Pervasive Computing Technologies for Healthcare).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Misztal, S, Carbonell, G, Zander, L & Schild, J 2020, Intensifying Stress Perception Using Visual Effects in VR Games. in GN Yannakakis, A Liapis, K Penny, V Volz, F Khosmood & P Lopes (Hrsg.), Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020., 58, PervasiveHealth: Pervasive Computing Technologies for Healthcare, New York, 15th International Conference on the Foundations of Digital Games, FDG 2020, Bugibba, Malta, 15 Sept. 2020. https://doi.org/10.1145/3402942.3409781
Misztal, S., Carbonell, G., Zander, L., & Schild, J. (2020). Intensifying Stress Perception Using Visual Effects in VR Games. In G. N. Yannakakis, A. Liapis, K. Penny, V. Volz, F. Khosmood, & P. Lopes (Hrsg.), Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020 Artikel 58 (PervasiveHealth: Pervasive Computing Technologies for Healthcare).. https://doi.org/10.1145/3402942.3409781
Misztal S, Carbonell G, Zander L, Schild J. Intensifying Stress Perception Using Visual Effects in VR Games. in Yannakakis GN, Liapis A, Penny K, Volz V, Khosmood F, Lopes P, Hrsg., Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. New York. 2020. 58. (PervasiveHealth: Pervasive Computing Technologies for Healthcare). doi: 10.1145/3402942.3409781
Misztal, Sebastian ; Carbonell, Guillermo ; Zander, Lysann et al. / Intensifying Stress Perception Using Visual Effects in VR Games. Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. Hrsg. / Georgios N. Yannakakis ; Antonios Liapis ; Kyburz Penny ; Vanessa Volz ; Foaad Khosmood ; Phil Lopes. New York, 2020. (PervasiveHealth: Pervasive Computing Technologies for Healthcare).
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