Details
Originalsprache | Englisch |
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Titel des Sammelwerks | Proceedings |
Untertitel | 2007 International Conference on Cyberworlds, CW'07 |
Seiten | 28-32 |
Seitenumfang | 5 |
Publikationsstatus | Veröffentlicht - 2007 |
Veranstaltung | 2007 International Conference on Cyberworlds, CW'07 - Hannover, Deutschland Dauer: 24 Okt. 2007 → 27 Okt. 2007 |
Publikationsreihe
Name | Proceedings - 2007 International Conference on Cyberworlds, CW'07 |
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Abstract
In this paper an automatic transformation of arbitrary manufacturing models (modeled as queuing net or stochastic Petri net) to an interactive 3D visualization and animation (realized in a game-engine) is presented. The motivation behind this is, to make the very useful but rather boring mathematical models formulated as queuing net or Petri net easily accessible for users and decision makers, who are not interested in the details of the mathematical modeling fo rma lism. Queuing networks and Petri nets have a long tradition and are a well accepted means for modeling, simulation and analysis of discrete event systems. Although these formalisms have a graphical notation intuitive to use for experts, they lack a good presentation layer which is needed for acceptance in industry or for commercial purposes, or for academic non experts.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Computernetzwerke und -kommunikation
- Informatik (insg.)
- Mensch-Maschine-Interaktion
- Sozialwissenschaften (insg.)
- Kommunikation
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- BibTex
- RIS
Proceedings: 2007 International Conference on Cyberworlds, CW'07. 2007. S. 28-32 4390897 (Proceedings - 2007 International Conference on Cyberworlds, CW'07).
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Generating interactive 3-D models for discrete-event modeling formalisms
AU - Becker, Matthias
PY - 2007
Y1 - 2007
N2 - In this paper an automatic transformation of arbitrary manufacturing models (modeled as queuing net or stochastic Petri net) to an interactive 3D visualization and animation (realized in a game-engine) is presented. The motivation behind this is, to make the very useful but rather boring mathematical models formulated as queuing net or Petri net easily accessible for users and decision makers, who are not interested in the details of the mathematical modeling fo rma lism. Queuing networks and Petri nets have a long tradition and are a well accepted means for modeling, simulation and analysis of discrete event systems. Although these formalisms have a graphical notation intuitive to use for experts, they lack a good presentation layer which is needed for acceptance in industry or for commercial purposes, or for academic non experts.
AB - In this paper an automatic transformation of arbitrary manufacturing models (modeled as queuing net or stochastic Petri net) to an interactive 3D visualization and animation (realized in a game-engine) is presented. The motivation behind this is, to make the very useful but rather boring mathematical models formulated as queuing net or Petri net easily accessible for users and decision makers, who are not interested in the details of the mathematical modeling fo rma lism. Queuing networks and Petri nets have a long tradition and are a well accepted means for modeling, simulation and analysis of discrete event systems. Although these formalisms have a graphical notation intuitive to use for experts, they lack a good presentation layer which is needed for acceptance in industry or for commercial purposes, or for academic non experts.
UR - http://www.scopus.com/inward/record.url?scp=46449122842&partnerID=8YFLogxK
U2 - 10.1109/CW.2007.37
DO - 10.1109/CW.2007.37
M3 - Conference contribution
AN - SCOPUS:46449122842
SN - 0769530052
SN - 9780769530055
T3 - Proceedings - 2007 International Conference on Cyberworlds, CW'07
SP - 28
EP - 32
BT - Proceedings
T2 - 2007 International Conference on Cyberworlds, CW'07
Y2 - 24 October 2007 through 27 October 2007
ER -