Fuzzy multiset clustering for metagame analysis

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

Externe Organisationen

  • Otto-von-Guericke-Universität Magdeburg
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Titel des SammelwerksProceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019
Herausgeber/-innenVilem Novak, Vladimir Marik, Martin Stepnicka, Mirko Navara, Petr Hurtik
Herausgeber (Verlag)Atlantis Press SARL
Seiten536-543
Seitenumfang8
ISBN (elektronisch)9789462527706
PublikationsstatusVeröffentlicht - 2020
Extern publiziertJa
Veranstaltung11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019 - Prague, Tschechische Republik
Dauer: 9 Sept. 201913 Sept. 2019

Publikationsreihe

NameProceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019

Abstract

Developing agents for automated game playing is a demanding task in the general game production cycle. Especially the involvement of frequent balance changes after the release, which for example often occur in collectible card games, require constant updates of the developed agent. The game's developers need to continuously analyze and understand the current meta-game for adjusting the agent's parameters, making balance changes to the game, and, thereby, sustaining the satisfaction of its player base. The underlying analysis largely depends on evaluating players' play traces. Necessary adjustments to the agent's and the game's parameters are taken care of by the game's developers. This paper proposes a first step in automatically observing the current state of a collectible card game, which will assist the developers in their understanding of established deck archetypes and, therefore, speed up the update cycle. Fuzzy multisets are used for modeling decks and frequently occurring subsets of cards. We propose the definition of a (fuzzy) multiset centroid to uniquely represent the cluster and its contained decks and show that it is better able to match the deck archetype than the often reported deck core. The proposed clustering procedure identifies deck archetypes and keeps track of its common variants in the current meta-game. We evaluate the approach by comparing the result of our clustering procedure with a hand-labeled data set and show that it is able to reproduce clusters of similar quality to a labeling provided by experts.

ASJC Scopus Sachgebiete

Zitieren

Fuzzy multiset clustering for metagame analysis. / Dockhorn, Alexander; Schwensfeier, Tony; Kruse, Rudolf.
Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019. Hrsg. / Vilem Novak; Vladimir Marik; Martin Stepnicka; Mirko Navara; Petr Hurtik. Atlantis Press SARL, 2020. S. 536-543 (Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Dockhorn, A, Schwensfeier, T & Kruse, R 2020, Fuzzy multiset clustering for metagame analysis. in V Novak, V Marik, M Stepnicka, M Navara & P Hurtik (Hrsg.), Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019. Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019, Atlantis Press SARL, S. 536-543, 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019, Prague, Tschechische Republik, 9 Sept. 2019. https://doi.org/10.2991/eusflat-19.2019.74
Dockhorn, A., Schwensfeier, T., & Kruse, R. (2020). Fuzzy multiset clustering for metagame analysis. In V. Novak, V. Marik, M. Stepnicka, M. Navara, & P. Hurtik (Hrsg.), Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019 (S. 536-543). (Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019). Atlantis Press SARL. https://doi.org/10.2991/eusflat-19.2019.74
Dockhorn A, Schwensfeier T, Kruse R. Fuzzy multiset clustering for metagame analysis. in Novak V, Marik V, Stepnicka M, Navara M, Hurtik P, Hrsg., Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019. Atlantis Press SARL. 2020. S. 536-543. (Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019). Epub 2019 Aug. doi: 10.2991/eusflat-19.2019.74
Dockhorn, Alexander ; Schwensfeier, Tony ; Kruse, Rudolf. / Fuzzy multiset clustering for metagame analysis. Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019. Hrsg. / Vilem Novak ; Vladimir Marik ; Martin Stepnicka ; Mirko Navara ; Petr Hurtik. Atlantis Press SARL, 2020. S. 536-543 (Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019).
Download
@inproceedings{51cae031d9414ad9b1bedbdae81a1673,
title = "Fuzzy multiset clustering for metagame analysis",
abstract = "Developing agents for automated game playing is a demanding task in the general game production cycle. Especially the involvement of frequent balance changes after the release, which for example often occur in collectible card games, require constant updates of the developed agent. The game's developers need to continuously analyze and understand the current meta-game for adjusting the agent's parameters, making balance changes to the game, and, thereby, sustaining the satisfaction of its player base. The underlying analysis largely depends on evaluating players' play traces. Necessary adjustments to the agent's and the game's parameters are taken care of by the game's developers. This paper proposes a first step in automatically observing the current state of a collectible card game, which will assist the developers in their understanding of established deck archetypes and, therefore, speed up the update cycle. Fuzzy multisets are used for modeling decks and frequently occurring subsets of cards. We propose the definition of a (fuzzy) multiset centroid to uniquely represent the cluster and its contained decks and show that it is better able to match the deck archetype than the often reported deck core. The proposed clustering procedure identifies deck archetypes and keeps track of its common variants in the current meta-game. We evaluate the approach by comparing the result of our clustering procedure with a hand-labeled data set and show that it is able to reproduce clusters of similar quality to a labeling provided by experts.",
keywords = "Clustering, Fuzzy multisets, Hearthstone, Meta-game analysis",
author = "Alexander Dockhorn and Tony Schwensfeier and Rudolf Kruse",
year = "2020",
doi = "10.2991/eusflat-19.2019.74",
language = "English",
series = "Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019",
publisher = "Atlantis Press SARL",
pages = "536--543",
editor = "Vilem Novak and Vladimir Marik and Martin Stepnicka and Mirko Navara and Petr Hurtik",
booktitle = "Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019",
address = "France",
note = "11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019 ; Conference date: 09-09-2019 Through 13-09-2019",

}

Download

TY - GEN

T1 - Fuzzy multiset clustering for metagame analysis

AU - Dockhorn, Alexander

AU - Schwensfeier, Tony

AU - Kruse, Rudolf

PY - 2020

Y1 - 2020

N2 - Developing agents for automated game playing is a demanding task in the general game production cycle. Especially the involvement of frequent balance changes after the release, which for example often occur in collectible card games, require constant updates of the developed agent. The game's developers need to continuously analyze and understand the current meta-game for adjusting the agent's parameters, making balance changes to the game, and, thereby, sustaining the satisfaction of its player base. The underlying analysis largely depends on evaluating players' play traces. Necessary adjustments to the agent's and the game's parameters are taken care of by the game's developers. This paper proposes a first step in automatically observing the current state of a collectible card game, which will assist the developers in their understanding of established deck archetypes and, therefore, speed up the update cycle. Fuzzy multisets are used for modeling decks and frequently occurring subsets of cards. We propose the definition of a (fuzzy) multiset centroid to uniquely represent the cluster and its contained decks and show that it is better able to match the deck archetype than the often reported deck core. The proposed clustering procedure identifies deck archetypes and keeps track of its common variants in the current meta-game. We evaluate the approach by comparing the result of our clustering procedure with a hand-labeled data set and show that it is able to reproduce clusters of similar quality to a labeling provided by experts.

AB - Developing agents for automated game playing is a demanding task in the general game production cycle. Especially the involvement of frequent balance changes after the release, which for example often occur in collectible card games, require constant updates of the developed agent. The game's developers need to continuously analyze and understand the current meta-game for adjusting the agent's parameters, making balance changes to the game, and, thereby, sustaining the satisfaction of its player base. The underlying analysis largely depends on evaluating players' play traces. Necessary adjustments to the agent's and the game's parameters are taken care of by the game's developers. This paper proposes a first step in automatically observing the current state of a collectible card game, which will assist the developers in their understanding of established deck archetypes and, therefore, speed up the update cycle. Fuzzy multisets are used for modeling decks and frequently occurring subsets of cards. We propose the definition of a (fuzzy) multiset centroid to uniquely represent the cluster and its contained decks and show that it is better able to match the deck archetype than the often reported deck core. The proposed clustering procedure identifies deck archetypes and keeps track of its common variants in the current meta-game. We evaluate the approach by comparing the result of our clustering procedure with a hand-labeled data set and show that it is able to reproduce clusters of similar quality to a labeling provided by experts.

KW - Clustering

KW - Fuzzy multisets

KW - Hearthstone

KW - Meta-game analysis

UR - http://www.scopus.com/inward/record.url?scp=85084237464&partnerID=8YFLogxK

U2 - 10.2991/eusflat-19.2019.74

DO - 10.2991/eusflat-19.2019.74

M3 - Conference contribution

AN - SCOPUS:85084237464

T3 - Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019

SP - 536

EP - 543

BT - Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019

A2 - Novak, Vilem

A2 - Marik, Vladimir

A2 - Stepnicka, Martin

A2 - Navara, Mirko

A2 - Hurtik, Petr

PB - Atlantis Press SARL

T2 - 11th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2019

Y2 - 9 September 2019 through 13 September 2019

ER -

Von denselben Autoren