Details
Originalsprache | Englisch |
---|---|
Seiten (von - bis) | 219-237 |
Seitenumfang | 19 |
Fachzeitschrift | i-com |
Jahrgang | 21 |
Ausgabenummer | 2 |
Frühes Online-Datum | 19 Juli 2022 |
Publikationsstatus | Veröffentlicht - 26 Aug. 2022 |
Abstract
Urban environments are often characterized by loud and annoying sounds. Noise-cancelling headphones can suppress negative influences and superimpose the acoustic environment with audio-augmented realities (AAR). So far, AAR exhibited limited interactivity, e. g., being influenced by the location of the listener. In this paper we explore the superimposition of synchronized, augmented footstep sounds in urban AAR environments with noise-cancelling headphones. In an online survey, participants rated different soundscapes and sound augmentations. This served as a basis for selecting and designing soundscapes and augmentations for a subsequent in-situ field study in an urban environment with 16 participants. We found that the synchronous footstep feedback of our application EnvironZen contributes to creating a relaxing and immersive soundscape. Furthermore, we found that slightly delaying footstep feedback can be used to slow down walking and that particular footstep sounds can serve as intuitive navigation cues.
ASJC Scopus Sachgebiete
- Psychologie (insg.)
- Sozialpsychologie
- Informatik (insg.)
- Information systems
- Betriebswirtschaft, Management und Rechnungswesen (insg.)
- Betriebswirtschaft, Management und Rechnungswesen (sonstige)
- Sozialwissenschaften (insg.)
- Kommunikation
- Informatik (insg.)
- Mensch-Maschine-Interaktion
- Informatik (insg.)
- Computernetzwerke und -kommunikation
Zitieren
- Standard
- Harvard
- Apa
- Vancouver
- BibTex
- RIS
in: i-com, Jahrgang 21, Nr. 2, 26.08.2022, S. 219-237.
Publikation: Beitrag in Fachzeitschrift › Artikel › Forschung › Peer-Review
}
TY - JOUR
T1 - EnvironZen
T2 - Immersive Soundscapes via Augmented Footstep Sounds in Urban Areas
AU - Schrapel, Maximilian
AU - Happe, Janko
AU - Rohs, Michael
PY - 2022/8/26
Y1 - 2022/8/26
N2 - Urban environments are often characterized by loud and annoying sounds. Noise-cancelling headphones can suppress negative influences and superimpose the acoustic environment with audio-augmented realities (AAR). So far, AAR exhibited limited interactivity, e. g., being influenced by the location of the listener. In this paper we explore the superimposition of synchronized, augmented footstep sounds in urban AAR environments with noise-cancelling headphones. In an online survey, participants rated different soundscapes and sound augmentations. This served as a basis for selecting and designing soundscapes and augmentations for a subsequent in-situ field study in an urban environment with 16 participants. We found that the synchronous footstep feedback of our application EnvironZen contributes to creating a relaxing and immersive soundscape. Furthermore, we found that slightly delaying footstep feedback can be used to slow down walking and that particular footstep sounds can serve as intuitive navigation cues.
AB - Urban environments are often characterized by loud and annoying sounds. Noise-cancelling headphones can suppress negative influences and superimpose the acoustic environment with audio-augmented realities (AAR). So far, AAR exhibited limited interactivity, e. g., being influenced by the location of the listener. In this paper we explore the superimposition of synchronized, augmented footstep sounds in urban AAR environments with noise-cancelling headphones. In an online survey, participants rated different soundscapes and sound augmentations. This served as a basis for selecting and designing soundscapes and augmentations for a subsequent in-situ field study in an urban environment with 16 participants. We found that the synchronous footstep feedback of our application EnvironZen contributes to creating a relaxing and immersive soundscape. Furthermore, we found that slightly delaying footstep feedback can be used to slow down walking and that particular footstep sounds can serve as intuitive navigation cues.
KW - audio-augmented reality
KW - auditory feedback
KW - augmented reality
KW - mobile computing
KW - pedestrian
KW - soundscape
KW - urban computing
KW - walking
UR - http://www.scopus.com/inward/record.url?scp=85135600861&partnerID=8YFLogxK
U2 - 10.1515/icom-2022-0020
DO - 10.1515/icom-2022-0020
M3 - Article
AN - SCOPUS:85135600861
VL - 21
SP - 219
EP - 237
JO - i-com
JF - i-com
SN - 1618-162X
IS - 2
ER -