Details
Originalsprache | Englisch |
---|---|
Seiten (von - bis) | 967-977 |
Seitenumfang | 11 |
Fachzeitschrift | At-Automatisierungstechnik |
Jahrgang | 68 |
Ausgabenummer | 11 |
Frühes Online-Datum | 28 Okt. 2020 |
Publikationsstatus | Veröffentlicht - 26 Nov. 2020 |
Extern publiziert | Ja |
Abstract
This paper presents the proof-of-concept of a home-based gamified wrist rehabilitation training system for children with cerebral palsy (CCP). We describe the user-centered design process of this system, which is composed of a wrist-worn inertial measurement unit (IMU) and a tangible device with an embedded IMU. The system employs a quaternion-based algorithm for automatic real-time estimation of the range of motion (RoM) covered by adduction/abduction and flexion/extension motions of the wrist. Experimental validation shows that the RoM can be determined with sufficient accuracy to control a game and that the algorithm is applicable in CCP. A serious game, which uses the presented algorithm and enables feedback as well as motivating stimuli, is implemented and evaluated by physiotherapists.
ASJC Scopus Sachgebiete
- Ingenieurwesen (insg.)
- Steuerungs- und Systemtechnik
- Informatik (insg.)
- Angewandte Informatik
- Ingenieurwesen (insg.)
- Elektrotechnik und Elektronik
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- BibTex
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in: At-Automatisierungstechnik, Jahrgang 68, Nr. 11, 26.11.2020, S. 967-977.
Publikation: Beitrag in Fachzeitschrift › Artikel › Forschung › Peer-Review
}
TY - JOUR
T1 - Development of a home-based wrist range-of-motion training system for children with cerebral palsy
AU - Mittag, Christina
AU - Leiss, Regina
AU - Lorenz, Katharina
AU - Seel, Thomas
N1 - Funding: The project SHArKi is supported by Federal Min- istry of Education and Research (BMBF), FKZ: 13GW0296B
PY - 2020/11/26
Y1 - 2020/11/26
N2 - This paper presents the proof-of-concept of a home-based gamified wrist rehabilitation training system for children with cerebral palsy (CCP). We describe the user-centered design process of this system, which is composed of a wrist-worn inertial measurement unit (IMU) and a tangible device with an embedded IMU. The system employs a quaternion-based algorithm for automatic real-time estimation of the range of motion (RoM) covered by adduction/abduction and flexion/extension motions of the wrist. Experimental validation shows that the RoM can be determined with sufficient accuracy to control a game and that the algorithm is applicable in CCP. A serious game, which uses the presented algorithm and enables feedback as well as motivating stimuli, is implemented and evaluated by physiotherapists.
AB - This paper presents the proof-of-concept of a home-based gamified wrist rehabilitation training system for children with cerebral palsy (CCP). We describe the user-centered design process of this system, which is composed of a wrist-worn inertial measurement unit (IMU) and a tangible device with an embedded IMU. The system employs a quaternion-based algorithm for automatic real-time estimation of the range of motion (RoM) covered by adduction/abduction and flexion/extension motions of the wrist. Experimental validation shows that the RoM can be determined with sufficient accuracy to control a game and that the algorithm is applicable in CCP. A serious game, which uses the presented algorithm and enables feedback as well as motivating stimuli, is implemented and evaluated by physiotherapists.
KW - home-based motor training
KW - human-technology interaction
KW - inertial sensor fusion
KW - intelligent biomedical systems
KW - motion state estimation
KW - rehabilitation engineering
KW - serious game design
KW - user-centered design
UR - http://www.scopus.com/inward/record.url?scp=85095763561&partnerID=8YFLogxK
U2 - 10.1515/auto-2020-0085
DO - 10.1515/auto-2020-0085
M3 - Article
AN - SCOPUS:85095763561
VL - 68
SP - 967
EP - 977
JO - At-Automatisierungstechnik
JF - At-Automatisierungstechnik
SN - 0178-2312
IS - 11
ER -