Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Seiten | 254-256 |
Seitenumfang | 3 |
ISBN (elektronisch) | 979-8-3503-4839-2 |
Publikationsstatus | Veröffentlicht - 2023 |
Abstract
Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.
Zitieren
- Standard
- Harvard
- Apa
- Vancouver
- BibTex
- RIS
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023. S. 254-256.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework
AU - Kamalasanan, Vinu
AU - Krüger, Melanie
AU - Sester, Monika
N1 - The authors cordially thank the funding provided by DAAD and DFG RTG Training Group 1931, SocialCars for guidance in the work.
PY - 2023
Y1 - 2023
N2 - Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.
AB - Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.
UR - http://www.scopus.com/inward/record.url?scp=85159672834&partnerID=8YFLogxK
U2 - 10.1109/VRW58643.2023.00062
DO - 10.1109/VRW58643.2023.00062
M3 - Conference contribution
SN - 979-8-3503-4840-8
SP - 254
EP - 256
BT - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
ER -