Communicating Sponsor Brands Playfully in Video Games: Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Autoren

  • Matthias Limbach
  • Steffen Schmidt
  • Klaus Peter Wiedmann
  • Sascha Langner
  • Michael Schiessl

Externe Organisationen

  • Dr. Buhmann Schule gGmbH
  • eye square GmbH
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Seiten (von - bis)211-235
Seitenumfang25
FachzeitschriftJournal of Global Sport Management
Jahrgang4
Ausgabenummer3
Frühes Online-Datum11 Okt. 2018
PublikationsstatusVeröffentlicht - Juli 2019

Abstract

Sports sponsorship is a core element of brand communication and one of the most effective and demanded tools in marketing. In the context of football, jersey sponsorship agreements dramatically increased over the last decade in terms of deal volume. Another current brand communication trend is the brand strategy of placing brands into entertainment media, especially in video games, so called in-game advertising (IGA). Against that background, the current study addresses the short-term effects of IGA on consumer’s implicit and explicit brand knowledge after the sponsor brand has been exposed in a video game. The findings of the laboratory research showed that the IGA exposure of sponsor brands, which was simulated in the current study as a virtual consumer-brand interaction within a playfully football game, was primarily effective to enhance brand-related associations on an implicit level, but not on an explicit level.

ASJC Scopus Sachgebiete

Zitieren

Communicating Sponsor Brands Playfully in Video Games: Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge. / Limbach, Matthias; Schmidt, Steffen; Wiedmann, Klaus Peter et al.
in: Journal of Global Sport Management, Jahrgang 4, Nr. 3, 07.2019, S. 211-235.

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Limbach, M, Schmidt, S, Wiedmann, KP, Langner, S & Schiessl, M 2019, 'Communicating Sponsor Brands Playfully in Video Games: Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge', Journal of Global Sport Management, Jg. 4, Nr. 3, S. 211-235. https://doi.org/10.1080/24704067.2018.1477520
Limbach, M., Schmidt, S., Wiedmann, K. P., Langner, S., & Schiessl, M. (2019). Communicating Sponsor Brands Playfully in Video Games: Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge. Journal of Global Sport Management, 4(3), 211-235. https://doi.org/10.1080/24704067.2018.1477520
Limbach M, Schmidt S, Wiedmann KP, Langner S, Schiessl M. Communicating Sponsor Brands Playfully in Video Games: Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge. Journal of Global Sport Management. 2019 Jul;4(3):211-235. Epub 2018 Okt 11. doi: 10.1080/24704067.2018.1477520
Limbach, Matthias ; Schmidt, Steffen ; Wiedmann, Klaus Peter et al. / Communicating Sponsor Brands Playfully in Video Games : Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge. in: Journal of Global Sport Management. 2019 ; Jahrgang 4, Nr. 3. S. 211-235.
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title = "Communicating Sponsor Brands Playfully in Video Games: Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge",
abstract = "Sports sponsorship is a core element of brand communication and one of the most effective and demanded tools in marketing. In the context of football, jersey sponsorship agreements dramatically increased over the last decade in terms of deal volume. Another current brand communication trend is the brand strategy of placing brands into entertainment media, especially in video games, so called in-game advertising (IGA). Against that background, the current study addresses the short-term effects of IGA on consumer{\textquoteright}s implicit and explicit brand knowledge after the sponsor brand has been exposed in a video game. The findings of the laboratory research showed that the IGA exposure of sponsor brands, which was simulated in the current study as a virtual consumer-brand interaction within a playfully football game, was primarily effective to enhance brand-related associations on an implicit level, but not on an explicit level.",
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T2 - Evaluating the Impact of In-Game Advertising on Dual Brand Knowledge

AU - Limbach, Matthias

AU - Schmidt, Steffen

AU - Wiedmann, Klaus Peter

AU - Langner, Sascha

AU - Schiessl, Michael

N1 - Publisher Copyright: © 2018, © 2018 Global Alliance of Marketing & Management Associations (GAMMA). Copyright: Copyright 2020 Elsevier B.V., All rights reserved.

PY - 2019/7

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N2 - Sports sponsorship is a core element of brand communication and one of the most effective and demanded tools in marketing. In the context of football, jersey sponsorship agreements dramatically increased over the last decade in terms of deal volume. Another current brand communication trend is the brand strategy of placing brands into entertainment media, especially in video games, so called in-game advertising (IGA). Against that background, the current study addresses the short-term effects of IGA on consumer’s implicit and explicit brand knowledge after the sponsor brand has been exposed in a video game. The findings of the laboratory research showed that the IGA exposure of sponsor brands, which was simulated in the current study as a virtual consumer-brand interaction within a playfully football game, was primarily effective to enhance brand-related associations on an implicit level, but not on an explicit level.

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