An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Autoren

  • Shivam Saini
  • Isaac Engel
  • Jürgen Peissig

Organisationseinheiten

Externe Organisationen

  • Huawei Technologies Deutschland GmbH
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Details

OriginalspracheEnglisch
Aufsatznummer16
Seitenumfang24
FachzeitschriftEurasip Journal on Audio, Speech, and Music Processing
Jahrgang2024
PublikationsstatusVeröffentlicht - 27 März 2024

Abstract

Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time (RT60) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single RT60 value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.

ASJC Scopus Sachgebiete

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An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment. / Saini, Shivam; Engel, Isaac; Peissig, Jürgen.
in: Eurasip Journal on Audio, Speech, and Music Processing, Jahrgang 2024, 16, 27.03.2024.

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

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abstract = "Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time (RT60) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single RT60 value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.",
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AU - Peissig, Jürgen

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