Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | ISUVR 2009 |
Untertitel | 2009 International Symposium on Ubiquitous Virtual Reality |
Seiten | 11-14 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 4 Sept. 2009 |
Extern publiziert | Ja |
Veranstaltung | 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009 - Gwangju, Südkorea Dauer: 8 Juli 2009 → 11 Juli 2009 |
Abstract
In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Artificial intelligence
- Informatik (insg.)
- Software
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- BibTex
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ISUVR 2009: 2009 International Symposium on Ubiquitous Virtual Reality. 2009. S. 11-14.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - About Two Physical Interaction Metaphors
T2 - 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009
AU - Krüger, Antonio
AU - Schöning, Johannes
AU - Löchtefeld, Markus
AU - Steinicke, Frank
AU - Rohs, Michael
N1 - Copyright: Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2009/9/4
Y1 - 2009/9/4
N2 - In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.
AB - In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.
UR - http://www.scopus.com/inward/record.url?scp=70350548366&partnerID=8YFLogxK
U2 - 10.1109/ISUVR.2009.25
DO - 10.1109/ISUVR.2009.25
M3 - Conference contribution
AN - SCOPUS:70350548366
SN - 9780769537047
SP - 11
EP - 14
BT - ISUVR 2009
Y2 - 8 July 2009 through 11 July 2009
ER -