Details
Originalsprache | Englisch |
---|---|
Seiten (von - bis) | 97-108 |
Seitenumfang | 12 |
Fachzeitschrift | Visual Computer |
Jahrgang | 23 |
Ausgabenummer | 2 |
Frühes Online-Datum | 11 Juli 2006 |
Publikationsstatus | Veröffentlicht - Feb. 2007 |
Abstract
While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate excitation patterns we use an array of vibrating contactor pins. Similar to the colour model in computer graphics, we simulate arbitrary vibrations as a superposition of only two sinewaves. Each sinewave is intended for the excitation of a specific population of mechanoreceptors. We carried out first tests of our rendering strategy on Brownian surfaces of different fractal dimensions.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Software
- Informatik (insg.)
- Maschinelles Sehen und Mustererkennung
- Informatik (insg.)
- Computergrafik und computergestütztes Design
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in: Visual Computer, Jahrgang 23, Nr. 2, 02.2007, S. 97-108.
Publikation: Beitrag in Fachzeitschrift › Artikel › Forschung › Peer-Review
}
TY - JOUR
T1 - A vibrotactile approach to tactile rendering
AU - Allerkamp, Dennis
AU - Böttcher, Guido
AU - Wolter, Franz Erich
AU - Brady, Alan C.
AU - Qu, Jianguo
AU - Summers, Ian R.
PY - 2007/2
Y1 - 2007/2
N2 - While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate excitation patterns we use an array of vibrating contactor pins. Similar to the colour model in computer graphics, we simulate arbitrary vibrations as a superposition of only two sinewaves. Each sinewave is intended for the excitation of a specific population of mechanoreceptors. We carried out first tests of our rendering strategy on Brownian surfaces of different fractal dimensions.
AB - While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate excitation patterns we use an array of vibrating contactor pins. Similar to the colour model in computer graphics, we simulate arbitrary vibrations as a superposition of only two sinewaves. Each sinewave is intended for the excitation of a specific population of mechanoreceptors. We carried out first tests of our rendering strategy on Brownian surfaces of different fractal dimensions.
KW - Bistimulus theory
KW - Brownian surfaces
KW - Tactile rendering
KW - Vibrotactile perception
UR - http://www.scopus.com/inward/record.url?scp=33846229733&partnerID=8YFLogxK
U2 - 10.1007/s00371-006-0031-5
DO - 10.1007/s00371-006-0031-5
M3 - Article
AN - SCOPUS:33846229733
VL - 23
SP - 97
EP - 108
JO - Visual Computer
JF - Visual Computer
SN - 0178-2789
IS - 2
ER -